Arcane Anchor

Teo

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be anchored to their current location. For the duration of the spell, the target's movement speed becomes 0. If a spell removes the target from its current location, such as a Teleportation or Planeshift spell, the creature immediately returns to the original location of the Arcane Anchor. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Using a Higher-Level Spell Slot. You can target an additional creature for each spell slot level above 4. All targets must be within 30 feet of each other.

Material Components

A small, anchor-shaped piece of steel

Gestures & Ritual

V, S

Related Discipline
Wizard, Artificer
Related School
Abjuration
Related Element
Earth, Air
Effect Duration
1 Minute (concentration)
Effect Casting Time
1 Action
Range
120
Level
4

tags: control, upcast


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