Alarm

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental:

Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.

Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.

Using a Higher-Level Spell Slot. You may increase the warded area by another 20-foot cube for each spell slot level above 1.

Material Components

A bell and silver wire

Gestures & Ritual

V, S

Related Discipline
Ranger, Wizard, Artificer
Related School
Abjuration
Related Element
Air, Water
Effect Duration
8 Hours
Effect Casting Time
1 Action
Range
30
Level
1

tags: detection, upcast, aoe


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