Earth Control
The core facet of earth magic is the ability to manipulate the earth itself. Unlike all other forms of magic, earth control is slower to enact, but causes sudden spurts of many changes at once after a
Geomancer has spent the time laying the groundwork for everything they want to change. In this facet, earth magic has a variety of uses in both civil and military applications, being able to accurately shape the earth and sense both its strongest points and its weakest.
More advanced earth casters can wield it far more directly in an offensive manner, bringing forth masses of earth to launch at enemies. The nature of this element of magic necessitates that even a powerful caster learns to wield earth control on conjured earth to begin with, before being able to pull javelins and spears of earth from the ground itself.
Geosense & Tremor Creation
Two facets of the same coin, geosense is the earth caster's ability to sense the state of the land itself, feeling its composition, stability and general movements. This is an extremely broad ability, and generally allows for a
Geomancer to track geological events and disturbances, but its nature also allows for it to be a vector through which earth magic can be applied more directly to fault lines to spur the artificial creation of tremors.
Earthen Protection
Earth Magic is also one of the premiere protective magics in the world, its power allowing for a
Geomancer to ward their body in defensive stone, harden their skin, create ablative rock shields and a whole lot more. In a lot of ways, earthen protection is very complementary to
Shielding Magic when it comes to the defensive aspects of magic casters.
Elemental Summoning
While
Summoning Magic is the core magical overseer of the summoning process, elemental casters like those with earth magic can establish a link to the elemental realm of earth to conjure forth limited summons. These typically range from binding small earth familiars to summoning larger earth elementals.
Metal Sensing
Most skilled
Geomancers are able to control and sense minerals and metals, whether or not they're in the ground. Many beginning casters can sense the location of certain materials - such as iron or gold - could be; they can't pinpoint it, but they can get close. This is of immense, and obvious benefit to miners, and is a big reason why geomancy is a major focus of the Dwarves and the peoples of Subterra.