Wizard
PHB (2024)
Core Wizard Traits
Primary Ability | Intelligence |
---|---|
Hit Point Die | 1d6 per Wizard level |
Saving Throw Proficiencies | Intelligence and Wisdom |
Skill Proficiencies | Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion |
Weapon Proficiencies | Simple weapons |
Tool Proficiencies | |
Armor Training | |
Starting Equipment | Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP |
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
- Gain all the traits in the Core Wizard Traits table.
- Gain the Wizard’s level 1 features, which are listed in the Wizard Features table.
- Gain the Hit Point Die from the Core Wizard Traits table.
- Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
——Spell Slots per Spell Level——
Level | Proficiency Bonus | Class Features | Cantrips | Prepared Spells | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +2 | Spellcasting, Ritual Adept, Arcane Recovery | 3 | 4 | 2 | — | — | — | — | — | — | — | — |
2 | +2 | Scholar | 3 | 5 | 3 | — | — | — | — | — | — | — | — |
3 | +2 | Wizard Subclass | 3 | 6 | 4 | 2 | — | — | — | — | — | — | — |
4 | +2 | Ability Score Improvement | 4 | 7 | 4 | 3 | — | — | — | — | — | — | — |
5 | +3 | Memorize Spell | 4 | 9 | 4 | 3 | 2 | — | — | — | — | — | — |
6 | +3 | Subclass feature | 4 | 10 | 4 | 3 | 3 | — | — | — | — | — | — |
7 | +3 | — | 4 | 11 | 4 | 3 | 3 | 1 | — | — | — | — | — |
8 | +3 | Ability Score Improvement | 4 | 12 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9 | +4 | — | 4 | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10 | +4 | Subclass feature | 5 | 15 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11 | +4 | — | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12 | +4 | Ability Score Improvement | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13 | +5 | — | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14 | +5 | Subclass feature | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15 | +5 | — | 5 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16 | +5 | Ability Score Improvement | 5 | 21 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17 | +6 | — | 5 | 22 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Spell Mastery | 5 | 23 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Epic Boon | 5 | 24 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Signature Spells | 5 | 25 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Level 1: Spellcasting
As a student of arcane magic, you have learned to cast spells. The information below details how you use those rules with Wizard spells, which appear in the Wizard spell list later in the class’s description.
Cantrips
You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.
When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.
Spellbook
Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.
The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. Detect Magic, Feather Fall, Mage Armor, Magic Missile, Sleep, and Thunderwave are recommended.
Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.
Spell Slots
The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+
You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.
The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.
If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.
Changing Your Prepared Spells
Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.
Spellcasting Ability
Intelligence is your spellcasting ability for your Wizard spells.
Spellcasting Focus
You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.
Expanding and Replacing a Spellbook
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.
Copying a Spell into the Book
When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.
Copying the Book
You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.
If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.
Level 1: Ritual Adept
You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.
Level 1: Arcane Recovery
You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.
Once you use this feature, you can’t do so again until you finish a Long Rest.
Level 2: Scholar
While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.
Level 3: Wizard Subclass
You gain a Wizard subclass of your choice. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower.
Level 4: Ability Score Improvement
You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.
Level 5: Memorize Spell
Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.
Level 18: Spell Mastery
You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.
Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.
Level 19: Epic Boon
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.
Level 20: Signature Spells
Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.
This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.
Spells in red are homebrew spells exclusive to this setting, clicking on the link will lead you to the statblock.
Cantrips (Level 0 Wizard Spells)
Spell | School | Special |
---|---|---|
Acid Splash | Evocation | — |
Blade Ward | Abjuration | C |
Blood Bolt | Necromancy | M |
Chill Touch | Necromancy | — |
Dancing Lights | Illusion | C |
Dissolution | Transmutation | — |
Elementalism | Transmutation | — |
Eye Burn | Transmutation | M |
Fire Bolt | Evocation | — |
Friends | Enchantment | C |
Light | Evocation | — |
Mage Hand | Conjuration | — |
Mending | Transmutation | — |
Message | Transmutation | — |
Mind Sliver | Enchantment | — |
Minor Illusion | Illusion | — |
Poison Spray | Necromancy | — |
Prestidigitation | Transmutation | — |
Ray of Frost | Evocation | — |
Shocking Grasp | Evocation | — |
Thunderclap | Evocation | — |
Toll the Dead | Necromancy | — |
True Strike | Divination | — |
Level 1 Wizard Spells
Spell | School | Special |
---|---|---|
Alarm | Abjuration | R |
Burning Hands | Evocation | — |
Charm Person | Enchantment | — |
Chromatic Orb | Evocation | M |
Color Spray | Illusion | — |
Command Undead | Necromancy | C, M |
Comprehend Languages | Divination | R |
Detect Magic | Divination | C, R |
Devil's Due | Necromancy | M |
Disguise Self | Illusion | — |
Expeditious Retreat | Transmutation | C |
False Life | Necromancy | – |
Feather Fall | Transmutation | — |
Find Familiar | Conjuration | R, M |
Fog Cloud | Conjuration | C |
Grease | Conjuration | — |
Ice Knife | Conjuration | — |
Identify | Divination | R, M |
Illusory Script | Illusion | R, M |
Jump | Transmutation | — |
Longstrider | Transmutation | — |
Mage Armor | Abjuration | — |
Magic Missile | Evocation | — |
Protection from Evil and Good | Abjuration | C, M |
Ray of Sickness | Necromancy | — |
Shield | Abjuration | — |
Silent Image | Illusion | C |
Sleep | Enchantment | C |
Tasha’s Hideous Laughter | Enchantment | C |
Tenser’s Floating Disk | Conjuration | R |
Thunderwave | Evocation | — |
Unseen Servant | Conjuration | R |
Witch Bolt | Evocation | C |
Level 2 Wizard Spells
Spell | School | Special |
---|---|---|
Alter Self | Transmutation | C |
Arcane Lock | Abjuration | M |
Arcane Vigor | Abjuration | — |
Augury | Divination | R, M |
Blindness/Deafness | Transmutation | — |
Blood Sacrifice | Necromancy | M |
Blur | Illusion | C |
Chorus of the Lost | Necromancy | M |
Cloud of Daggers | Conjuration | C |
Continual Flame | Evocation | M |
Crown of Madness | Enchantment | C |
Darkness | Evocation | C |
Darkvision | Transmutation | — |
Detect Thoughts | Divination | C |
Dragon’s Breath | Transmutation | C |
Enhance Ability | Transmutation | C |
Enlarge/Reduce | Transmutation | C |
Flaming Sphere | Evocation | C |
Gentle Repose | Necromancy | R, M |
Gust of Wind | Evocation | C |
Harrowing Ballad | Enchantment | C |
Hold Person | Enchantment | C |
Invisibility | Illusion | C |
Knock | Transmutation | — |
Levitate | Transmutation | C |
Locate Object | Divination | C |
Magic Mouth | Illusion | R, M |
Magic Weapon | Transmutation | — |
Melf’s Acid Arrow | Evocation | — |
Mind Spike | Divination | C |
Mirror Image | Illusion | — |
Misty Step | Conjuration | — |
Nystul’s Magic Aura | Illusion | — |
Phantasmal Force | Illusion | C |
Ray of Enfeeblement | Necromancy | C |
Rope Trick | Transmutation | — |
Sanguine Secrets | Divination | M |
Scorching Ray | Evocation | — |
See Invisibility | Divination | — |
Shatter | Evocation | — |
Spider Climb | Transmutation | C |
Suggestion | Enchantment | C |
Unraveling Whisper | Enchantment | — |
Veil of the Reaper | Illusion | C, M |
Web | Conjuration | C |
Level 3 Wizard Spells
Spell | School | Special |
---|---|---|
Animate Dead | Necromancy | — |
Bestow Curse | Necromancy | C |
Blink | Transmutation | — |
Clairvoyance | Divination | C, M |
Counterspell | Abjuration | — |
Creeping Rot | Necromancy | — |
Crimson Harvest | Necromancy | M |
Crooked Ward | Abjuration | C, M |
Culling Sickle | Necromancy | C |
Dispel Magic | Abjuration | — |
Fear | Illusion | C |
Feign Death | Necromancy | R |
Fireball | Evocation | — |
Fly | Transmutation | C |
Gaseous Form | Transmutation | C |
Glyph of Warding | Abjuration | M |
Haste | Transmutation | C |
Hypnotic Pattern | Illusion | C |
Isolation | Enchantment | C, M |
Leomund’s Tiny Hut | Evocation | R |
Lightning Bolt | Evocation | — |
Magic Circle | Abjuration | M |
Major Image | Illusion | C |
Martyr | Necromancy | M |
Mist of Mourning | Enchantment | C, M |
Nondetection | Abjuration | M |
Phantom Steed | Illusion | R |
Protection from Energy | Abjuration | C |
Remove Curse | Abjuration | — |
Scarlet Dawn | Evocation | — |
Sending | Divination | — |
Shadow Drain | Necromancy | C |
Sleet Storm | Conjuration | C |
Slow | Transmutation | C |
Speak with Dead | Necromancy | — |
Stinking Cloud | Conjuration | C |
Summon Fey | Conjuration | C, M |
Summon Undead | Necromancy | C, M |
Tongues | Divination | — |
Vampiric Touch | Necromancy | C |
Water Breathing | Transmutation | R |
Level 4 Wizard Spells
Spell | School | Special |
---|---|---|
Arcane Eye | Divination | C |
Banishment | Abjuration | C |
Blight | Necromancy | — |
Buried Alive | Transmutation | M |
Charm Monster | Enchantment | — |
Confusion | Enchantment | C |
Conjure Minor Elementals | Conjuration | C |
Control Water | Transmutation | C |
Dimension Door | Conjuration | — |
Divination | Divination | R, M |
Evard’s Black Tentacles | Conjuration | C |
Fabricate | Transmutation | — |
Fire Shield | Evocation | — |
Greater Invisibility | Illusion | C |
Hallucinatory Terrain | Illusion | — |
Ice Storm | Evocation | — |
Intrusive Despair | Enchantment | C, M |
Leomund’s Secret Chest | Conjuration | M |
Locate Creature | Divination | C |
Mordenkainen’s Faithful Hound | Conjuration | — |
Mordenkainen’s Private Sanctum | Abjuration | — |
Murder of Crows | Conjuration | M |
Otiluke’s Resilient Sphere | Abjuration | C |
Phantasmal Killer | Illusion | C |
Polymorph | Transmutation | C |
Puppet Master | Enchantment | C, M |
Sacrificial Siphon | Necromancy | C |
Sanctum of the Shepherd | Abjuration | M |
Stone Shape | Transmutation | — |
Stoneskin | Transmutation | C, M |
Summon Aberration | Conjuration | C, M |
Summon Construct | Conjuration | C, M |
Summon Elemental | Conjuration | C, M |
Vitriolic Sphere | Evocation | — |
Wall of Fire | Evocation | C |
Level 5 Wizard Spells
Spell | School | Special |
---|---|---|
Animate Objects | Transmutation | C |
Bigby’s Hand | Evocation | C |
Circle of Power | Abjuration | C |
Cloudkill | Conjuration | C |
Cone of Cold | Evocation | — |
Conjure Elemental | Conjuration | C |
Contact Other Plane | Divination | R |
Creation | Illusion | — |
Dominate Person | Enchantment | C |
Dream | Illusion | — |
Geas | Enchantment | — |
Hold Monster | Enchantment | C |
Jallarzi’s Storm of Radiance | Evocation | C |
Legend Lore | Divination | M |
Mirrored Agony | Abjuration | M |
Mislead | Illusion | C |
Modify Memory | Enchantment | C |
Passwall | Transmutation | — |
Planar Binding | Abjuration | M |
Rary’s Telepathic Bond | Divination | R |
Scrying | Divination | C, M |
Seeming | Illusion | — |
Steel Wind Strike | Conjuration | M |
Summon Dragon | Conjuration | C, M |
Synaptic Static | Enchantment | — |
Telekinesis | Transmutation | C |
Teleportation Circle | Conjuration | M |
Wall of Force | Evocation | C |
Wall of Stone | Evocation | C |
Yolande’s Regal Presence | Enchantment | C |
Level 6 Wizard Spells
Spell | School | Special |
---|---|---|
Arcane Gate | Conjuration | C |
Chain Lightning | Evocation | — |
Circle of Death | Necromancy | M |
Contingency | Abjuration | M |
Create Undead | Necromancy | M |
Disintegrate | Transmutation | — |
Drawmij’s Instant Summons | Conjuration | R, M |
Eyebite | Necromancy | C |
Flesh to Stone | Transmutation | C |
Ghastly Charge | Necromancy | M |
Globe of Invulnerability | Abjuration | C |
Guards and Wards | Abjuration | M |
Magic Jar | Necromancy | M |
Mass Suggestion | Enchantment | — |
Move Earth | Transmutation | C |
Otiluke’s Freezing Sphere | Evocation | — |
Otto’s Irresistible Dance | Enchantment | C |
Programmed Illusion | Illusion | M |
Summon Fiend | Conjuration | C, M |
Sunbeam | Evocation | C |
Tasha’s Bubbling Cauldron | Conjuration | M |
True Seeing | Divination | M |
Wall of Ice | Evocation | C |
Level 7 Wizard Spells
Spell | School | Special |
---|---|---|
Delayed Blast Fireball | Evocation | C |
Etherealness | Conjuration | — |
Finger of Death | Necromancy | — |
Forcecage | Evocation | C, M |
Mirage Arcane | Illusion | — |
Mordenkainen’s Magnificent Mansion | Conjuration | M |
Mordenkainen’s Sword | Evocation | C, M |
Plane Shift | Conjuration | M |
Prismatic Spray | Evocation | — |
Project Image | Illusion | C, M |
Reverse Gravity | Transmutation | C |
Sequester | Transmutation | M |
Simulacrum | Illusion | M |
Symbol | Abjuration | M |
Teleport | Conjuration | — |
Level 8 Wizard Spells
Spell | School | Special |
---|---|---|
Antimagic Field | Abjuration | C |
Antipathy/Sympathy | Enchantment | — |
Befuddlement | Enchantment | — |
Clone | Necromancy | M |
Control Weather | Transmutation | C |
Demiplane | Conjuration | — |
Dominate Monster | Enchantment | C |
Incendiary Cloud | Conjuration | C |
Maze | Conjuration | C |
Mind Blank | Abjuration | — |
Power Word Stun | Enchantment | — |
Sunburst | Evocation | — |
Telepathy | Divination | — |
Level 9 Wizard Spells
Spell | School | Special |
---|---|---|
Astral Projection | Necromancy | M |
Foresight | Divination | — |
Gate | Conjuration | C, M |
Imprisonment | Abjuration | M |
Meteor Swarm | Evocation | — |
Power Word Kill | Enchantment | — |
Prismatic Wall | Abjuration | — |
Shapechange | Transmutation | C, M |
Time Stop | Transmutation | — |
True Polymorph | Transmutation | C |
Weird | Illusion | C |
Wish | Conjuration | — |