Bard

PHB (2024)

Bard

Core Bard Traits
Primary Ability Charisma
Hit Point Die 1d8 per Bard level
Saving Throw Proficiencies Dexterity and Charisma
Skill Proficiencies Choose any 3 skills
Weapon Proficiencies Simple weapons
Tool Proficiencies Choose 3 Musical Instruments
Armor Training Light armor
Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP

Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to harness those words, which transcend any language.

Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music, working magic, and making jests.

A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart.

Becoming a Bard...
As a Level 1 Character:
  • Gain all the traits in the Core Bard Traits table.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table.

As a Multiclass Character:
  • Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light armor.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table.

Class Features

——Spell Slots per Spell Level——

LevelProficiency BonusClass FeaturesBardic DieCantripsPrepared Spells123456789
1+2Bardic Inspiration, Spellcastingd6242
2+2Expertise, Jack of All Tradesd6253
3+2Bard Subclassd62642
4+2Ability Score Improvementd63743
5+3Font of Inspirationd839432
6+3Subclass featured8310433
7+3Countercharmd83114331
8+3Ability Score Improvementd83124332
9+4Expertised831443331
10+4Magical Secretsd1041543332
11+4d10416433321
12+4Ability Score Improvementd10416433321
13+5d104174333211
14+5Subclass featured104174333211
15+5d1241843332111
16+5Ability Score Improvementd1241843332111
17+6d12419433321111
18+6Superior Inspirationd12420433331111
19+6Epic Boond12421433332111
20+6Words of Creationd12422433332211

Level 1: Bardic Inspiration

You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration

As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a d20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses

You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels

Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Level 1: Spellcasting

You have learned to cast spells through your bardic arts. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class’s description.

Cantrips

You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended.

Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.

When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.

Spell Slots

The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended.

The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots.

For example, if you’re a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination. If another Bard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.

Changing Your Prepared Spells

Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your Bard spells. Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.

Level 2: Expertise

You gain Expertise in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.

At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.

Level 2: Jack of All Trades

You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.

A Bard’s Repertoire: Does your Bard beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks? When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all?

Level 3: Bard Subclass

You gain a Bard subclass of your choice. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower.

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.

Level 5: Font of Inspiration

You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest. In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.

Level 7: Countercharm

You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.

Level 10: Magical Secrets

You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class’s section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.

Level 18: Superior Inspiration

When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.

Level 19: Epic Boon

You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.

Level 20: Words of Creation

You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.

Spells

This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.

Spells in red are homebrew spells exclusive to this setting, clicking on the link will lead you to the statblock.

Cantrips (Level 0 Bard Spells)

SpellSchoolSpecial
Blade WardAbjurationC
Dancing LightsIllusionC
FriendsEnchantmentC
LightEvocation
Mage HandConjuration
MendingTransmutation
MessageTransmutation
Minor IllusionIllusion
Mysterious Presence IllusionC
PrestidigitationTransmutation
Starry WispEvocation
ThunderclapEvocation
True StrikeDivination
Vicious MockeryEnchantment

Level 1 Bard Spells

SpellSchoolSpecial
Animal FriendshipEnchantment
BaneEnchantmentC
Charm PersonEnchantment
Color SprayIllusion
CommandEnchantment
Command Undead NecromancyC, M
Comprehend LanguagesDivinationR
Cure WoundsAbjuration
Detect MagicDivinationC, R
Disguise SelfIllusion
Dissonant WhispersEnchantment
Faerie FireEvocationC
Feather FallTransmutation
Healing WordAbjuration
HeroismEnchantmentC
IdentifyDivinationR, M
Illusory ScriptIllusionR, M
LongstriderTransmutation
Silent ImageIllusionC
SleepEnchantmentC
Speak with AnimalsDivinationR
Tasha’s Hideous LaughterEnchantmentC
ThunderwaveEvocation
Unseen ServantConjurationR

Level 2 Bard Spells

SpellSchoolSpecial
AidAbjuration
Animal MessengerEnchantmentR
Blindness/DeafnessTransmutation
Calm EmotionsEnchantmentC
Chorus of the Lost NecromancyM
Cloud of DaggersConjurationC
Crown of MadnessEnchantmentC
Detect ThoughtsDivinationC
Enhance AbilityTransmutationC
Enlarge/ReduceTransmutationC
EnthrallEnchantmentC
Harrowing Ballad Enchantmentc
Heat MetalTransmutationC
Hold PersonEnchantmentC
InvisibilityIllusionC
KnockTransmutation
Lesser RestorationAbjuration
Locate Animals or PlantsDivinationR
Locate ObjectDivinationC
Magic MouthIllusionR, M
Mirror ImageIllusion
Phantasmal ForceIllusionC
See InvisibilityDivination
ShatterEvocation
SilenceIllusionC, R
SuggestionEnchantmentC
Unraveling Whisper Enchantment
Zone of TruthEnchantment

Level 3 Bard Spells

SpellSchoolSpecial
Bestow CurseNecromancyC
ClairvoyanceDivinationC, M
Cursed Cacophony EnchantmentC, M, R
Dispel MagicAbjuration
FearIllusionC
Feign DeathNecromancyR
Glyph of WardingAbjurationM
Hypnotic PatternIllusionC
Leomund’s Tiny HutEvocationR
Major ImageIllusionC
Mass Healing WordAbjuration
NondetectionAbjurationM
Plant GrowthTransmutation
Sanctum of the Flock TransmutationM
SendingDivination
SlowTransmutationC
Speak with DeadNecromancy
Speak with PlantsTransmutation
Stinking CloudConjurationC
TonguesDivination

Level 4 Bard Spells

SpellSchoolSpecial
Call of the Wild EnchantmentM
Charm MonsterEnchantment
CompulsionEnchantmentC
ConfusionEnchantmentC
Dimension DoorConjuration
Fount of MoonlightEvocationC
Freedom of MovementAbjuration
Greater InvisibilityIllusionC
Hallucinatory TerrainIllusion
Intrusive Despair EnchantmentC, M
Locate CreatureDivinationC
Phantasmal KillerIllusionC
PolymorphTransmutationC
Puppet Master EnchantmentC, M

Level 5 Bard Spells

SpellSchoolSpecial
Animate ObjectsTransmutationC
AwakenTransmutationM
Dominate PersonEnchantmentC
DreamIllusion
GeasEnchantment
Greater RestorationAbjurationM
Hold MonsterEnchantmentC
Legend LoreDivinationM
Lucky Charm TransmutationC, M
Mass Cure WoundsAbjuration
Mirrored Agony AbjurationM
MisleadIllusionC
Modify MemoryEnchantmentC
Planar BindingAbjurationM
Raise DeadNecromancyM
Rary’s Telepathic BondDivinationR
ScryingDivinationC, M
SeemingIllusion
Synaptic StaticEnchantment
Teleportation CircleConjurationM
Yolande’s Regal PresenceEnchantmentC

Level 6 Bard Spells

SpellSchoolSpecial
True SeeingDivinationM
Programmed IllusionIllusionM
Otto’s Irresistible DanceEnchantmentC
Mass SuggestionEnchantment
Heroes’ FeastConjurationM
Guards and WardsAbjurationM
Find the PathDivinationC, M
EyebiteNecromancyC

Level 7 Bard Spells

SpellSchoolSpecial
TeleportConjuration
SymbolAbjurationM
ResurrectionNecromancyM
RegenerateTransmutation
Project ImageIllusionC, M
Prismatic SprayEvocation
Power Word FortifyEnchantment
Mordenkainen’s SwordEvocationC, M
Mordenkainen’s Magnificent MansionConjurationM
Mirage ArcaneIllusion
ForcecageEvocationC, M
EtherealnessConjuration

Level 8 Bard Spells

SpellSchoolSpecial
Antipathy/SympathyEnchantment
BefuddlementEnchantment
Dominate MonsterEnchantmentC
GlibnessEnchantment
Mind BlankAbjuration
Power Word StunEnchantment

Level 9 Bard Spells

SpellSchoolSpecial
ForesightDivination
Power Word HealEnchantment
Power Word KillEnchantment
Prismatic WallAbjuration
True PolymorphTransmutationC

Subclasses