Malik Kincaid in Dromaria | World Anvil

Malik Kincaid


Malik Kincaid is an ember cleric, current Sovereign Sage of Dromaria, and hero of the Band of the Last Days. An unsavory young fellow with a negative reputation, it is said there are no lengths Malik is unwilling to go for his ambition. Those who do not find him power hungry dismiss him as a foolish youth. Despite his renown, Malik has always done his best to honor The Covenant, protect the dragons, and spread the word of Dromadaes.   As his legend goes, the former Sovereign Sage was gifted with a vision: a lava ember born with a spark of Essence, capable of weaving magic not seen since the Ancestors; an ember that would fade if not properly nurtured. The Sage, Harvie Ambrosius, took the child from his simple home life, delivering it to a church of Dromadeas, where the child's gifts could be fostered until he came of age and Harvie would return.   Malik grew up in a cold, hard monastery, yet the people were not unkind. They taught with passion, reverence for the god of magic and power. Malik became a force for arcane and divine magic at the age of five. A star pupil, all attention fell to the young ember who relished every accomplishment, learning from every new experience.   At the age of fourteen Malik had mastered all the church had to teach him and had grown impatient waiting for the Sovereign Sage's return. He struck out on his own for the first time in search of the great wizard. Unfortunately those first steps would prove the beginning of the fulfillment of the Prophet Stroud's grand designs, the fall of Emperor's Peak and the opening of the Ley Prisons. Malik and a group of heroes known as the Band of the Last Days assembled by the sinister sorcerer engaged in a cat and mouse game of deceit, torture, assassination, and deadly gambits for power.   The Band of the Last Days would confront the Prophet Stroud in a conflict broadcast to the world. It would be the end for the Prophet, but the heroes were too late, the wizards' plans came to fruition, resulting in a generation of dragons lost and the destruction of Emperors Peak. Stroud’s attack was the most deadly and devastating attack on dragonkind since the Covenant's inception. In the end, after the ash of defeat settled, Malik had become a Chosen of Dromadaes, earning the trust and companionship of a young black dragon named Yami. Harvie was deposed as the Sovereign Sage for his failure to save the Peak, and in a shocking move, Malik Kincaid was made the next Sage.

Roleplaying Malik Kincaid


Personality Trait. "It is not responsibility that weighs one down. It is the constant parade of driveling imbeciles that believe themselves wise, yet haven't an ounce of conviction for themselves."
Ideal. "Sacrifice. All power comes with a price, don’t be afraid to pay it."
Bond. "I serve Dromadaes first in all things."
Flaw. "My willingness to suffer for power has burned me, and in my pursuit for more, I will forget how much it hurt."



Stat Block


  Malik Kincaid Roll Initiative
Small Humanoid, Lawful Neutral
Armor Class 17 (robe of the archmagi, stonehide)
Hit Points 182 (28d6 + 84)
Speed 25 ft., climb 35 ft., fly 60 ft.

STR
DEX
CON
INT
WIS
CHA
10
(-)
12
(+1)
16
(+3)
24
(+7)
22
(+6)
16
(+3)

Saving Throws INT +14, WIS +13
Skills Arcana +14, Perception +13, Persuasion +10, Religion +14
Damage Resistance
Damage Immunities
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 23
Languages understands and speaks all languages
Proficiency Bonus +7 Challenge 22
Special Equipment. Malik wears a gray robe of the archmagi (accounted for in his statistics).   Magic Resistance. While wearing his robe of the archmagi, Malik has advantage on saving throws against spells and other magical effects.   Legendary Resistance (3/Day). If Malik fails a saving throw, he can choose to succeed instead.   Chosen of Dromadaes. Malik adds +1 to all dice rolls.   Spellcasting. Malik is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 25, +15 to hit with spell attacks). He has the following spells prepared:   Cantrips (at will): chill touch, mage hand, magic stone, mending, prestidigitation, sacred flame
1st level (4 slots): bless, burning hands, cure wounds, sanctuary
2nd level (3 slots): enhance ability, knock, mirror image*
3rd level (3 slots): beacon of hope, dispel magic, fireball
4th level (3 slots): dimension door, secret chest, wall of fire
5th level (3 slots): commune, greater restoration, telekinesis
6th level (3 slots): harm, heal, word of recall
7th level (3 slots): divine word, fire storm, teleport
8th level (2 slots): earthquake, mindblank*
9th level (2 slots): gate, power word kill
  *Malik casts these spells on himself before combat.   Actions
Malik uses Confined to the Spire, or Stalagfight and casts a spell.

Stalagfight. Melee or Ranged Spell Attack: +15 to hit, reach 60/120, one target. Hit: 18 ( 4d8 ) piercing damage. A sharp pillar of crystal extends from a nearby surface. A creature hit by Stalagfight must make a DC 23 Dexterity saving throw. On a failure, the creature is wounded. While wounded the target takes 1d6 necrotic damage at the start of their turn and their movement speed is reduced by half. This effect is removed upon being healed or if the wounded creature, or a creature within 5 feet of it, uses an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. The target must be within 10 feet of a solid surface to be hit with this attack.   Confined to the Spire (1/day). Malik chooses a creature that is Large or smaller that he can see within 60 ft. and attempts to banish them to a labyrinth within the Sovereign Spire. The target remains there for 10 minutes or until it escapes. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the effect ends.   When the effect ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.   Bonus Actions
Stoneshape. Malik can use the effects of the spell Stoneshape as a bonus action without casting the spell.   Legendary Actions
Malik can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn, except Silent Counterspell which may be used as a reaction. Malik regains spent legendary actions at the start of his turn.   Silent Counterspell (Costs 1 Action). Malik casts counterspell as a reaction without any verbal or somatic components.
  Debilitating Wave (Costs 2 Actions). A dark wave of enervating energy springs from Malik’s hands toward each creature of his choice within 30 feet. Creatures hit with the wave must make a DC 23 Constitution saving throw. If a creature fails it deals only half damage with melee and ranged weapon attacks until the end of their next turn.
  Syphoned Empowerment (Costs 3 Actions). Malik creates an arcane siphon between himself and another creature. The target must make a DC 23 Charisma saving throw. If the creature fails it becomes vulnerable to Malik’s choice of acid, cold, fire, lightning, or thunder damage until the end of Malik’s next turn. Malik becomes immune to the damage type until the end of his next turn whether or not the creature failed its saving throw.


Species
Ember
Age
22
Birthday
10th day of Ruby

Sex
Male
Gender
Man
Skin Tone
Red and black mottled

 
Eyes
Black
Height
3'
Weight
43 lbs

 
Birthplace
Star
Current Residence
The Sovereign Spire
Title
The Sovereign Sage
"Look at how far you have allowed your ambitions to take you. Are you willing to sacrifice everything you have, everything you are in the pursuit of more? If you have reached your limits, than turn back now and leave power to those who understand the need for suffering."  
~ Malik Kinkaid
The Sovereign Sage


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