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Drake's Dozen
 

Revolution is coming


Industrial, magical, political; the dual-moon planet of Neyush is on the precipice of change.

People of many different species, reeling from the effects of the Great War almost two centuries ago, are accelerating into a new age, fueled by innovative discoveries and forgotten secrets. The event that ended the war and decimated an entire people is referred to as The Blink.

No-one knows how or why it happened, though many have theories.

Little fish, big pond


The Blink also brought change to the Dozen.

Empty metaphysical Spheres of existence, or the homes of unknowable, ancient gods? Opportunities for life-enhancing magitech, or eldritch traps waiting to ensnare the curious? Aspects of reality as normal as time and gravity, or complex creations of the Drake herself?

Whatever the Dozen truly are, something is different now. Something changed with the Blink. Something is coming to Neyush.

Are the secrets behind the Dozen the key to saving it, or the catalyst for its doom?


Message me on Discord (Pan#1034) if you want to say hi.

 

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The Dozen

Background

Beyond our physical world are multiple Spheres of existence; The Drake is the over-arching Sphere, and there are twelve others. They obey vastly different laws to ours, and sometimes bleed into each other. If you've ever witnessed someone channelingmagic, then what you've actually seen happen is someone conscously drawing energy from one of these Spheres into our own.

What's your Flavour?

Each Sphere has a conceptual area. There is some overlap between them, but generally you'll get similar effects by channeling from the same Sphere as someone else.

Send it Soaring

Flight isn't attainable for anyone except the kliasta, but if you can draw energy from the Nomad (and control it, which is the tricky bit), then you can float around to your heart's content.

What do we say?

If you can tap into the Pull at just the right time, you can draw your life energy from there instead of the Push (where all natural life comes from) and join the ranks of the undead Revenants.

Arcane Secrets

There is still a lot of mystery around the Spheres. Were they created? If so, by whom? Did they always fit so neatly together, or have they been worked and shaped? How does channeling work, exactly? What are the downsides of transferring energy between different aspects of reality?

That said, many people over many years have made many efforts to understand as much as they can. Their findings and theories can be found below. Be sure to check back; this page will grow over time as more is learned about the Dozen.

 

by Pan

Quick Info

Preceding
None
Following
None
Opposite
None
Direction
Neutral
State
Neutral
Element
Fire
Plane
Unknown

Consciousness, Existence, Magic

The God Plane.

The Drake is arguably the most powerful Sphere, and definitely the least-well understood.

Technically, anyone who Channels magic from any of the Spheres does so through the Drake; the connection between consciousness and the Drake is what allows the other Spheres to interact with the physical world.

It is unique in that it doesn't have an opposing Sphere, although some scholars have posited that the physical world itself opposes the Drake.

The are no Drake Conduits, and only the most dedicated (and luckiest) of Speakers manage to channel energy directly from the Drake.

 
The Dozen Base Map Image
The Dozen
A visual representation of the currently accepted conceptualisation of the Spheres.

Further Reading

Channeling
Tradition / Ritual | Jul 6, 2021

The act of drawing extraplanar energy into the physical world to create magical effects

Mage
Rank/Title | Mar 22, 2022

A catch-all term for anyone who channels extraplanar energy

Magic
Physical / Metaphysical Law | Jul 14, 2021

The art of channeling energy from another plane of existence to perform things otherwise impossible

by Pan

Quick Info

Preceding
The Voice
Following
The Settler
Opposite
The Pull
Direction
Strong Positive
State
Neutral
Element
Water
Plane
Unknown

Life, Space, Indulgence

It's been suggested by some that energy from the Push is what first created life. Neither chaotic nor ordered, and strongly positive, its energy is lifeforce. Healing, farming, fertility; these are all governed and strengthened by links to the Push.

As with all Spheres, however, it's important to remember that the Push is not inherently 'good'. Uncontrolled and untempered growth and indulgence lead to selfishness, and energy from the Push fosters the spread of harmful biological matter as much as it does helpful.

 

Quick Info

Preceding
The Hand
Following
The Storm
Opposite
The Push
Direction
Strong Negative
State
Neutral
Element
Salt
Plane
Unknown

by Pan

Death, Time, Necessity

Opposite to the Push is the Pull. This Sphere opposes life energy, and is represented by alchemical salt.

Aside from that, few people understand much about it at all. It has been hypothesised that the Pull may hold sway over the flow of time, but breakthroughs in that field, if any, have been kept largely secret.

The most well-known aspect of this Sphere is the Revenants, people who have survived long after they should (and, in most cases, have already) died. Recent figures like Tsainu and Captain Bloodscale are starting to redefine what it means to "live".

   

by Pan

Quick Info

Preceding
The Push
Following
The Seeker
Opposite
The Storm
Direction
Strong Positive
State
Weak Order
Element
Lead
Plane
Unknown

Connection, Stability, Preservation

 

Quick Info

Preceding
The Pull
Following
The Absent
Opposite
The Settler
Direction
Strong Negative
State
Weak Chaos
Element
Copper
Plane
Unknown

by Pan

Detachment, Destruction, Rebirth

   

by Pan

Quick Info

Preceding
The Settler
Following
The Anvil
Opposite
The Absent
Direction
Weak Positive
State
Strong Order
Element
Mercury
Plane
Unknown

Truth, Diplomacy, Surveillance

 

Quick Info

Preceding
The Storm
Following
The Beast
Opposite
The Settler
Direction
Weak Negative
State
Strong Chaos
Element
Air
Plane
Unknown

by Pan

Secrets, Subterfuge, Obscurity

   

by Pan

Quick Info

Preceding
The Seeker
Following
The Wall
Opposite
The Beast
Direction
Neutral
State
Strong Order
Element
Tin
Plane
Unknown

Order, Logic, Tradition

 

Quick Info

Preceding
The Absent
Following
The Nomad
Opposite
The Anvil
Direction
Neutral
State
Strong Chaos
Element
Silver
Plane
Unknown

by Pan

Chaos, Emotion, Innovation

   

by Pan

Quick Info

Preceding
The Anvil
Following
The Hand
Opposite
The Nomad
Direction
Weak Negative
State
Strong Order
Element
Earth
Plane
Unknown

Responsibility, Duty, Sacrifice

 

Quick Info

Preceding
The Beast
Following
The Voice
Opposite
The Wall
Direction
Weak Positive
State
Strong Chaos
Element
Sulfur

by Pan

Freedom, Independence, Individuality

   

by Pan

Quick Info

Preceding
The Wall
Following
The Pull
Opposite
The Voice
Direction
Strong Negative
State
Weak Order
Element
Iron
Plane
Unknown

Perseverance, Conflict, Pragmatism

 

Quick Info

Preceding
The Nomad
Following
The Push
Opposite
The Hand
Direction
Strong Positive
State
Weak Chaos
Element
Gold
Plane
Unknown

by Pan

Versatility, Diplomacy, Expression

 

Articles under The Dozen


Comments

Author's Notes

FAQ: I didn't purposefully make a pantheon of 13 gods led by Drake so I could refer to them as a Draker's Dozen. Just one of life's happy accidental puns.


Please Login in order to comment!
7 Feb, 2022 22:01

Could do a Dirty Dozen to off-set them, haha.

27 Apr, 2022 13:53

I really like that each sphere has its own properties and planes and stuff - I think I'm most intrigued by the Push, but that might be because of the little thing about revenants you wrote at the top. You've obviously put a lot of thought into the spheres and your magic system.

Sage PanAndPaper
AS Lindsey (Pan)
27 Apr, 2022 21:02

Thanks for the kind words! Yeah, some of them are definitely more fleshed out than others at the mo.

Drake's Dozen | Magic and Tech and Identity, oh my.

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