# Spacecraft Engines

The single most critical piece of technology in any spacefaring civilization's vast tool kit is the rocket engine. Without rocket propulsion, most sophonts could not even get to the upper atmosphere of their homeworlds, let alone ascend to orbit and beyond. Thus, the rocket engine -modernly referred to more broadly as a "reaction engine," "drive system," or simply "drive"- is one of the unifying elements of all civilizations at or above technological level 8. There is a very broad array of rocket propulsion methods, and no two sophonts will follow the exact same techno-developmental pathway, but almost every known civilization utilizes the same fundamental principles in designing their drive systems. The exception to this is the highly advanced and reclusive Xib Zjhar, who have somehow achieved the physics-defying holy grail of space travel: reactionless thrust. All other known drives are classified as reaction engines, as discussed below.

Rocket Dynamics   Engine Classes

## Rocket Dynamics

A rocket is broadly defined as any machine that accelerates itself by expelling part of its mass at high velocity, gaining momentum via classical energy conservation. The fundamental principle of rocketry is the Law of Reaction (occasionally referred to as Newton’s Third Law): every action has an equal and opposite reaction. Under the generally accepted workings of classical physics, there is no way to move in a vacuum without expelling reaction mass. Simplified, this means that since there is no medium in space to push against, a spacecraft must carry its own push-fodder with it. The faster the push, the greater the acceleration; the greater the push-fodder-to-rocket ratio, the higher the final speed. All of this is boiled down to the ideal rocket equation, famously called “Tsiolkovsky’s equation” by humans, which looks like this:

Δv = (Ispg0) • ln(m0 / mF)

where
• Δv is the total velocity the craft is capable of reaching
• Isp is the total burn time of the engine, or "specific impulse"
• g0 is Earth’s gravity (9.8 m/s2)
• ln is the natural logarithm function
• m0 is the total mass of the craft, or "wet mass"
• mF is the mass of the craft minus the mass of its fuel, or "dry mass"
It can be simplified further into:

Δv = ve • ln(mR)

where
• Δv is the total velocity the craft is capable of reaching
• ve is the effective exhaust velocity of the propellant
• ln is the natural logarithm function
• mR is the fuel-to-body mass ratio of the craft
This equation governs all of aerospace engineering across every known technoculture. The two main methods of increasing the Δv of rockets are to increase the exhaust velocity and improve the mass ratio, with the best results being achieved with both combined. However, most modern crewed spacecraft opt for a stronger emphasis on the former option, as vessels that are 90% propellant are both unwieldy and dangerous. Based on the various methods of maximizing delta-V, there are three broad classes of reaction engine: ballistic, marathon, and torch.

## Engine Classes

#### Ballistic

• High thrust (>100kN)
• Low specific impulse (<3600s)
• High propellant flow
• Low exhaust velocity

#### Marathon

• Low thrust (<100kN)
• High specific impulse (>3600s)
• Low propellant flow
• High exhaust velocity

#### Torch

• High thrust (>100kN)
• High specific impulse (>3600s)
• Medium propellant flow
• High exhaust velocity

### Ballistic

Ballistic-class rockets have high thrust but low specific impulse, meaning they provide a lot of acceleration over a short period of time. They don’t actually pack a lot of push-power (low exhaust velocity) so they compensate by using a very large amount of fuel (high propellant flow). These are usually thermal or chemical rockets like aerospikes. Ballistic engines are typically used for transatmospheric and orbital flight, and are commonly used for interplanetary travel in the earlier stages of spacefaring.

### Marathon

Marathon-class rockets have low thrust but high specific impulse, meaning they provide a small amount of acceleration for a very long time. They do this by expelling a tiny amount of propellant at ridiculous speeds (low propellant flow with high exhaust velocity). These are usually ion or positron drives, which are almost always used on autonomous spacecraft because of the transit times involved. Electrodynamic thrusters are also considered to be marathon-class engines, though these are exclusively used for orbital navigation because they require a large external magnetic field to operate within.

### Torch

Torch-class engines are the holy grail of spaceflight engineering: high thrust and high specific impulse; a lot of acceleration for a long time. They use a relatively small amount of propellant expelled at extremely high speeds (medium-low propellant flow with high exhaust velocity) to achieve this. Generally the only reactions with a high enough energy density to achieve these requirements are nuclear in nature, most commonly fusion or antimatter reactions. Vessels equipped with torch drives are referred to as "torchships," and are capable of taking brachistochrones on interplanetary flights or attaining relativistic interstellar velocities within a reasonable amount of time. Current USSC torch drives are of the Blazar or Pulsar types.

2 Dec, 2020 03:37

This is really cool! I like how you included the equations to help ground the designs in reality.

2 Dec, 2020 07:32

Thank you! The Tsiolkovsky equation is the most essential thing needed to understand how rockets work, and also what the stats mean for the specific engine designs I'll be posting in the coming days. Δv, specific impulse, and mass ratios are all terms that pop up again and again.

DSP | AV | OE | SPH | ADYN | CRDL | LOR | PR
Yarik
Rafael Martin
16 Dec, 2020 10:57

And today I learned that the rocket equation isn't even all that complicated. Physic-math is always a surprise. Anyways, I'm mostly dropping by to say that your layout is suuuper neat. SciFi themes are sometimes a bit tiring to read, due to neon colors or very furutistic fonts but this one works really well with the article. I especially like the three columns layout under the "engine classes" header. Such a good use to compare specifics!

20 Dec, 2020 15:47

There's more to rocketry than just Tsiolkovsky's equation, but it's the foundational principle and a good rule of thumb to use when writing hard scifi. ;) Thanks for the kind words! I'm really happy with the custom CSS I made for the Diaspora, where it's sleek and practical; futuristic but not outlandishly so. I also do have a fondness for using columns, they're a fun way to break up large blocks of content and emphasize comparison!

DSP | AV | OE | SPH | ADYN | CRDL | LOR | PR
Yarik
Rafael Martin
22 Dec, 2020 23:47

I agree very much on colums! You did a great job with the layout and theme! :)