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Mitra River Basin

The Mitra River Basin is without a doubt one of the most important regions in the Known Lands. It is very populated for the average standards, It has a lot of cities of a respectable size, its the main producer of grain and foodstuff, but also a rich history and culture. Even though most of it is quite arid and barren, and really rocky, specially on the higher areas. The lower flt lands near the delta are very fertile. The river carries lots of water during the summer months, when the snow melts in the mountains, and can get sudden increases that flood entire valleys. Sometimes this happens after heavy rains in the winter months too.   In many parts the river has carved deep gorges and canyons, and around the delta area there is lots of sandstone buttes and interesting geological formations.  

Geography

THE DELTA: Most of the population of the region (and of the whole empire) lives in the Delta of the Mitra River. It is a huge and extremely fertile area. Most of it is just sand banks covered in vegetation, high grass and wild flowers and bushes. There is not big forested areas but still palm trees grow here and there forming clusters. The river arms form islands that are well irrigated and have excellent infrastructure, mostly covered in fields and farms, sometimes a bit more wild and swampy. The area that surrounds the delta is made of reddish sandstone, its very eroded and forms canyons and gullies that create a dramatic landscape. Some of these sandstone blocks have been left isolated creating buttes like the ones in the Imperial City. Even though most of the region is prone to floods, several engineering works have been built to ensure crops and population safety and protect infrastructures. There is a reasonable number of towns and villages, most of them within a day distance (on foot or by boat) of each other. The islands are not all connected by roads and not all the river arms are deep enough to navigate, so it can be quite a labyrinthine area for a foreigner. Most of the Delta lands is part of the Imperial province of Crownmouth, and its capital is the city of Deadwater.
The Mitra Delta by Alejandro Rodriguez Ramiro
  THE WASTES: Most of this region has no human settlements at all. It once belonged to a kingdom that became strong and powerful thanks to its defensive walls and fortresses, so there is plenty of ruins scattered everywhere. The area is very dry and rocky, with similar reddish stone and geological formations to the rest of the basin, but there are fields of wild violet flowers that grow most of the year and create a spectacular colourful landscape. Since the area is banned by the Empire, most people would not travel here, unless they are passing trough. That makes it dangerous and unexplored. Bandits tend to occupy ruins to make their dens, and only the main road is safe from danger. The capital of the imperial province, Harun, is situated almost on the edge of the region, and its the only mayor settlement in the whole area. Some smaller towns by the Harun river have been built recently, since the Empire realises the bandit issue is getting out of hand.   RUIN HILLS: Ruin hills are part of the Wastes, they are the most isolated part of the region, and they were the core of an old kingdom that was annihilated long ago by the Empire. For most, Ruin Hills are just a legend since people is banned from the region. There is tales about it and some stories, that may well not be true. Some treasure hunters have tried to reach them and scout the hundreds of derelict palaces that remain there. Not many have returned. Amongst the stories that survivors tell, is the forest of giant petrified mushrooms, entire hills covered in wild flowers that glow by night, or stunning networks of ruined walls and towers with golden domes.   THE SANDFLATS : The region that lies between the High Mitra course and the Sunset River is known as the Sandflats. Near the rivers the land falls abruptly and forms canyons and gullies, but on the higher level is flat and rocky, and has areas of sand dunes that seem endless. The Sandflats are part of the imperial province of the Dustlands, but is not really populated. It is home of the Sand People, a nomadic and ancient civilisation of proud shepherds and bards. There is no trees in the whole area, and the only plants that can be found are cacti or spine bushes. The only sources of water are the rivers that are far from the centre of the Sandflats, only a handfull of settlements stand there. The nomads have a good knowledge of the land and can find water digging wells.   SUNSET CANYONS: Between the River Mede and the Sunset River, at the western part of the Imperial Lands there is a maze of red sandstone with carved canyons. Its red colour looks like fire when the sun sets, and that probably gives it its name. The Sunset Canyons are mostly uninhabited and there is poisonous and dangerous creatures in them. It is said there could be some Blood Walkers too. There are barely trees in this area, but bushes grow in the deeper parts of the gorges where the sun is not as strong. It seems some herbs that grow in the canyons have a lot of value for alchemists and potion makers. Some expeditions are organised at times to keep them protected. Apparently there are also huge caves and cave networks that have decorated walls, very ancient. But their exact position is unknown for most. The nomadic routes of the Sand People cross the canyons, so they have quite a good knowledge about them.   DUNSTONE PLAIN: The rugged lands between the sunset Canyons and the Dust River is called Dunstone. It is an extension of flat lands of dusty red sand covered in dark pointy rocks. Sand People live in these plains, and roam the area with their herds looking for water and food. Most humans would die here, but they can manage to find water almost everywhere. Their animals eat a plant that grows here, called Netlan. It consist on small leaves and vines that grow around the rocks and dig its roots deep inside the sand.   DUST CANYONS: All the lands that go from the Fernridge to the Dust River are crossed by canyons of red sandstone. However the proximity to the more humid north make the Dust River and its tributaries quite lush and fertile. Their valleys are very narrow though, so there is not a lot of space for crops. This area is more urbanised that the rest of the Dustlands, and more than any area in the Wastes or the Barrenbones. Cities are built in the side slopes of the canyon to use the fertile lands for farming. The capital of the Dustlands, Ravine is an amazing towering town perched on the sides of the canyon and connected by stone arches. While most of the low valleys are settled or farmed, the high lands over the canyons remain uninhabited and wild, mostly consisting of rocks and some bushes.   FALLEN HILLS: This group of hills stand between the Dust Valleys and the massive Ochreslope highlands. The River Gant crosses trough them creating a carved green valley in the middle of bare rocky hills. The Geology of the Fallen Hills is quite peculiar, the rocks make interesting shapes and the views are breathtaking. The Imperial Road crosses these lands zigzagging and going up and down. There is not mayor settlements, but the area is a good hunting spot and there is several inns and taverns along the way. The further one goes away from the road, the bigger the dangers are though. Most people come here to hunt game, but a few get hunted by gig poisonous snakes or wildcats   THE PATCH: The River Dust meets the Mitra and they form a curve with the Fallen hills in the back and the Wastes across. But this curve creates a fertile alluvial plain that is home to a bug amount of farming settlements and mills. The Patch is sunny and dry, but at the same time is lush and the soft winds of the east make it a really nice location for the rich to have their summer residences. There is many palace-fortresses everywhere that belong to the main families of the Empire, many of them with their own small river ports to connect directly with the capital.   OCHERSLOPE: A massive group of gullies form by the water erosion come down from the high peaks of the Fernridge until they reach the Gant and Mitra River. They still get filled with torrents when heavy rains occur and mud slides or floods are common. The region has almost no vegetation, except for the herbs and bushes that have the time to grow before the next flood takes them away. However, it is rich in gold, and imperials use wisely the terrain and the weather to extract the veins out of the land with hydraulic techniques. No mayor cities exist in the Ocherslope but there is a big number of mining outposts and slave states.   SOULS CANYON: The Capital of the imperial province of Barrenbones , Eidolon, is just at the end of this deep gorge. the Souls Canyon is a very religious region, as most of the Barrenbones, since it has been used to bury the death since before the Empire even existed. Beautiful mausoleums are carved on the sandstone, in the sides of the gorge. Some of this belong to imperial rich families, others are Catacombs used to bury the poor. A big amount have collapsed after centuries, and may hold secrets still to discover. All the people that follows the Imperial religion must be buried in the Barrenbones, and Souls Canyon not only is full of caves and ancient dungeons, but also is very near the Imperial Road, which makes easy for people to visit their deceased or for corpses to be transported. There is a big amount of monasteries and shrines along the way, and Eidolon itself is a massive monastery-city, and headquarters to the Eyes of Mitra. Fear of the dead however keep normal people away from this lands, unless they are doing some religious visit. Settlements other than of religious origin are rare.   THE BONEHILLS: The easternmost region of the Valley is an old massif of hills that stretches from the Fernridge to the sea. It has not many inhabitants, at least living ones. Most of the Bonehills are filled with tombs and shrines. Legends say that massive battles took place in the past here, and this is the reason why when carving on the white bare sandstone is not uncommon to find bones. The softer and lower slopes near the sea are a bit more gentle and can grow a bit of grass during the winter and spring months. Some small fishing villages can be spotted on the rugged coast. The white houses blend with the stones of the ground and create a picturesque contrast with the blue ocean.

Natural Resources

Grain, cereals and legumes, vegetables, salt, wool, cloth, clay, pottery, fish, salt, food preserves, aromatic herbs, medicinal herbs, incense, gold and stone.
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