Wand of Force Fusillade
- Weapon Group(s): None
- Weapon Type: Advanced, Wand
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- Weapon Damage: 1d6
- Damage Type(s): Force
- Base Critical Threshold: +12 or nat20
- Base Critical Damage Multi.: x2
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- Cost: 188gp 5sp
- Weight: 0.1 Bulk (~1 kg / ~3 lbs)
- Item Power Level: 3
- Magic Power Lvl: 2
- Magic Aura: Faint, Evocation, Not Hidden
- Attunement?: Yes
- Composition: Wood, Evocation Ability of rank 2 or greater OR Faultless Fusillade (Other: Bone, Glass, Metal, Wood)
- Rarity: Uncommon
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- Charges: This item has a number of charges equal to 2 + the proficiency bonus of the wielder.
This special wand contains the magic a magical kind of missile, able too be used as a weapon or cast unerring bolts of force damage, as per Faultless Fusillade. Using the wand as a weapon does not
Casting Focus
This item can be used as a casting focus.
Charges
This wandh as a number of charges it uses for effects and abilities, equal to it's Magic Item Power and the proficiency bonus of it's weilder. At the end of every Long Rest the wielder takes, the wand regenerates
1d6 charges, up to it's max.
Magic Item Overload: The Magic Goes Away
If you expend the item's last charge, roll a
1d20 . On a 1, the wand crumbles into ashes and is destroyed.
Wand Abilities
The wielder of the staff may expend a number of charges to cast any of the listed abilities. Doing so uses 1 action / ◈, regardless of the base use time of the ability. If wielder has the ability in their repertoire or library, or they can use it through other means, those ability use times are also reduced to ◈. The DC for any ability that requires one is 10 + Any of your casting attributes or CON + your proficiency bonus.