Term: Armor Class / AC
All creatures in the game have an Armor Class. This score represents how hard it is to hit and damage a creature. It serves as the Difficulty Class for hitting a creature with an attack.
Be default, a creature's AC is 10 + their DEX score plus other modifiers (such as wearing a shield). This AC is overwritten with the AC of Armor, if it's equipped or worn.
Be default, a creature's AC is 10 + their DEX score plus other modifiers (such as wearing a shield). This AC is overwritten with the AC of Armor, if it's equipped or worn.