ST: Bluff
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Bluff | You lie as easily as you breathe. Good for card games. By spending 3 actions / ◈◈◈, you may attempt an active Deception check vs a number of creatures equal to your proficiency bonus + 3. These creatures must be able to perceive you, and the DC you must beat equals their individual Passive Perceptions or their Insight + 10 (whichever is higher). On a Success, the target believes your lie, or believes you enough to follow what you say to a point, and will likely not be happy once they realize they've been fooled. If you Critically succeed, however, they will be either so impressed or so convinced by your misdirection they'll assume they're in the wrong at first. At least, as long as the lie was good enough, being under the GM's discretion. As you're convincing an entity, they must be able to understand you in some way. You can only attempt to Bluff a creature once per Swift Rest. At character level 15th, the amount of creatures you can use this Skill Talent on becomes equal to your character level. |
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Prerequisites Proficiency in Deception. |