ST: Autohypnosis

Autohypnosis

Your ability to push through saving throws, even while you lack control, is superior to the untrained.

If you would need to pass a saving throw to end a condition a the start or end of your turn, you attempt the save again at both the start AND end of your turns. If an effect or condition has a saving throw longer than a week (such as Diminish/Feeblemind), you make the save at the end of every week no matter the duration.

Prerequisites

Proficiency in Concentration.

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