Delay Action | ◇
You wait for the right moment to act, pushing the rest of your turn down the line.
You remove yourself from the Initiative order, biding your time. You do not Act, move, or do anything until you willing re-enter Initative using your Reaction.
You may choose to re-enter Initative at end of any other creature's turn or at the end of Initiative, to return yourself to the initiative order direction after another creature's turn. Your initative in combat changes permanently to this new position. At least, until it is altered again, or until you use the Delay Action once more.
You cannot use your Reaction otherwise while you are removed from Initiative. If you Delay an entire round without returning to the initiative order, the actions from the Delayed turn are lost, your initiative doesn’t change, and your next turn occurs at your original position in the initiative order.
When you Delay, any persistent damage or other negative effects that normally occur at the start or end of your turn occur immediately when you use the Delay action. Any beneficial effects that would end at any point during your turn also end. The GM might determine that other effects end when you Delay as well. Essentially, you can’t Delay to avoid negative consequences that would happen on your turn or to extend beneficial effects that would end on your turn.