Welcome to Hell
Calyria is a Cyberpunk setting for WIRE, that deals with the social implications of female supremacy. In addition, Calyria is a WIRE adaptation of World of Future Darkness, which places the vampires from Vampire: The Masquerade in a dystopian future. Players take the roles of Faceless or supernatural beings struggling to survive in a world that has turned into a hell. While the Faceless perform mercenary work for various parties as so-called Underworlders, the Supernatural Beings struggle to adapt and find a place in a world that is becoming more radical by the day.
Although Calyria has fundamentally the same geography as Earth, there are the same continents and even cities have the same names, it is not Earth. There are cities that do not exist on Earth, and other cities that exist on Earth do not exist in Calyria. Rivers may take a different course, islands sank long ago and others never came into being. The solar system is different, the constellations are different and the neighbouring planets have different names - apart from the fact that there are far fewer of them.
Magic and supernatural beings are not only present in Calyria, they are omnipresent. From the Werewolf in the Mother Nature Movement to the Ventrue sitting in the executive suite of a mega-corporation, there are all kinds of beings that one would relegate to the realm of myth. At least, if you didn’t know for sure that they existed.
Calyria is a fictional world.It is darker, crueller and more contrasting. The few good elements are radiantly bright - and therefore the shadows and dark abysses seem all the darker. It is a world that knows no heroes.
Sure. There are people stylised as heroes. But that only means that they have hidden the corpses well in their cellars. Do you remember King Arthur? Do you still find him so heroic when you find out that he cheated his oh-so-virtuous queen at every potential opportunity and had a dozen bastards?
In Calyria, even more than in our world, there is only one maxim: follow the money. And that is one of the few things that never change.
Humanity is the most widespread species of Calyria. Accordingly, they are considered the "norm" and represent the average. Humans are found equally often in all groups and population strata, and in particularly racist communities they are often the only species.
Aasimar are supposedly the descendants of "gods" or "angels". They are hardly distinguishable from humans, and therefore find their way well in all societies. Their life expectancy is higher than that of humans and they often possess strange "divine" powers.
Dwarves are smaller and physically more robust than humans, but not exactly handsome to human eyes. For this reason, they are rarely found in the higher social classes, but very often among the faceless. However, they are less discriminated than Orcs and Half-Orcs.
The tall, slender elves are considered beautiful by most people. Their appearance often has to serve as an unattainable ideal of beauty for humans, which is why elves are found in all social classes, but especially often in the upper classes of society and mega-corporations.
The most common species with which humans intermingle are elves. The result is the half-elf, who can easily fit into any society. The more they have outwardly inherited from their elven parent, the higher their position within society.
If there is one discriminated species, it is the orcs. Bigger and heavier than humans, they are considered primitive and stupid. For this reason, they are barely accepted in mainstream society and relegated to the most menial jobs. Gangs are flooded with Orcs.
Supernatural creatures either originate from the “Realm in the Mists”, emerge from the mating of the supernatural with mortals or were once mortal. For this reason, some supernatural species require a Base Species. You must purchase this species, which is why most supernatural beings have humans as their base species. If you plan a chronicle in which the base species is different, choose a High Power creation.
Changelings are Fae, that are able to survive in this modern neon and chrome world. Changelings are a supernatural species that mask as another species, but don't have that species as base. Usually Changelings mask as Human or Elf.
Demons are fallen angels who enter the dying body of a mortal and take it over. They continue to inhabit that body and appear as the species they took over. This species is the base species of the demon. Most demons possess Human bodies.
Vampires are dead mortals. That's the basic truth, but the creation is more complex. The mortal is drained of its blood and then fed a bit of the Sires Vitae. A Vampire always has its mortal species as base species. Keep in mind, that non-human Vampires are rare.
Werewolves, or Garou, are born from mating of a Werewolf with a mortal. The offspring appears as if they belong to the species of the non-werewolf parent. Their species is the base species for a werewolf. Werewolves may mate with any mortal species.
Technology Level: 10
Magic Level: 6
Power Level: 8
Standard CP: 400 CP
Low Power: 350 CP
High Power: 450 CP
- Jack of all Trades
You may spend 160 CP for a pool of 16 Attribute Points. You may distribute these Points as you like, but no attribute may start with a score over 3.
The Attribute Maximum for your character is 8, or 9 with the Exceptional Talent Advantage.
- Close Combat
- Exotic Weapons
- Heavy Melee Weapons
- Handle Animal