WorldEmber2018
 

Districts of Meles

An overview of each region

Each district of The Isles of Meles is governed by it's own local council that communes with either The Council of North Meles or The Council of South Meles, depending on their geographical location. The isles are home to a colourful spectrum of settlers, with the warmer northern regions being richer in culture and arts and the south holding strong to their traditional core values.  

The districts belonging to the North of Meles have rounded shields, but the districts of the South still hold on to their older, pointed design.
— Historian from Talan


Peak

Peak


Peak is home to the largest formation in the isles, The Bucket is believed to be an ancient volcano from eras gone by, this gargantuan caldera is home to exotic wildlife, rich minerals and breath-taking views.

Birne

Birne


The volcanic islands of Birne are well known for Boomcrag, which now lies dormant after the huge eruption that marked the beginning of The Second Age, plunging Meles into a volcanic winter that lasted four years.


Talan

Talan


Talan is the capital district of North Meles and is home to the ancient city of Capstone. The region has many sights to see: from the crumbling old Talan Castle, to new technologies in the port of Jontal.

Clifton

Clifton


Clifton has good trade with Ves Palu, but conflicts are rising over the ownership of this island. Jelly Trawlers now require an escort from The Royal Melesian Navy to prevent them from being arrested for poaching.


Helston

Helston


Tucked away in Helston lies the small village of Crole, a quaint little settlement hidden away and protected from the battering waves of the Leucan ocean by the broken islands and coastline.

Farstad

Farstad


The people of Farstad are known for their sturdiness and stubbornness, but these qualities have lead to their survival in this cold region. They are well known for breeding sturdy livestock.


Kolar

Kolar


Anyone living in Kolar is probably doing so out of desparation. Small camps are dotted about the region, but the Council of Kolar has little knowledge of these dwellers and even less control over them.

Henj

Henj


Henj is well known for the large species of Henj Hawk that hunts here, capable of diving for fish, scavenging remains, or even swooping down on animals of equal size to itself.


Satlan

Satlan


Satlan's population of wildlife greatly outweighs the people living here. Ice Bears roam the southern shores hunting Pelamic Tusk Seals. Snow foxes pounce on blubber-rats, and Henj Hawks dive to hunt fish or attack smaller birds.

Stowe

Stowe


Some say the people of Stowe have an easier way of life without the stress of city living, but they have plenty of their own struggles keeping the islanders fed and happy whilst working lots of physical labour.


Wolkef

Wolkef


The islanders of Wolkef have limited contact with the mainland of Meles but often trade in fish, furs and domesticated wolves, which make excellent hunting companions and protect the small fishing villages from invaders.

Karthe

Karthe


The people of Karthe do not care for items that make them appear wealthier than they are, and they have little respect for visitors from other districts who try to lie with their appearances.


Drisley

Drisley


Drisley district is known as "The cloud covered isles" due to the amount of rainfall the islands are subject to every season. Even if it's not precipitating, it seems as if there's never any clear sky.



Barlor

Barlor


Barlor is famous for its production of rich yellow butter, which is known from all over the world as "Barlor Butter". Local Melesians have nicknamed this region "The butter district".



Starlow

Starlow


Starlow , a mountainous region, has been near abandoned since the raiders from Lepus ransacked the region nearly 60 years ago.



Aldsund

Aldsund


Aldsund is well known for it's excellent blacksmiths. They produce a lot of goods made from Mackerel Steel which are used by the majority of fisherfolk in Meles for their daily chores.



Forley

Forley


Forley is home to the capital of the south, the city of Caldgate. The journey to the north capital, the city of Capstone, is long and challenging, so negotiation trips are better made by sea.

 

All shields on this article were created by TJ Trewin using assets from Wikimedia Commons.



Cover image: by TJ Trewin

Comments

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1 Dec, 2018 21:10

Your background in design really shows through here and your use of formatting and art makes each little section easier and more intriguing to parse as a result.   One of my first instincts was to open your other articles to see if there was an explanation in the sidebar of what each crest means, so that might be something worth considering adding to them? I feel like there's a lot of story in the heraldry to each that you could bring to the surface.   I'm saving this one for later reading, it's very inspiring. I hope this is one of the higher articles in the hierarchy of your world organization because it's a great point to start exploring the regions of the world.

1 Dec, 2018 21:12

Wowzers, taking the time to make all these crests is very impressive. I really enjoyed reading through allt he districts and taking in what they stood for. I do agree with Ademal there, it might be cool to have some information on what the crests stand for, how they came to be.   Well done.

1 Dec, 2018 22:31

Woah that's a lot of cool emblems with article for each! If I had the time I would read each individual article. How does each district interact with each other. Is there one that has more influence over the others? Where geographically is the cut off between the north and the south? Does either council have more power over the other?

2 Dec, 2018 01:10

I liked the concept of the various guilds/factions, and I liked each design. I think each crest-symbol should have a separate backstory (something explaining why each symbol now looks as it is). Also, how is each faction managed within its boundaries? Is its controlling power all under one big state, or dozens of smaller ones? Does each tribe have its own kings/queens or chieftains, or is it all governed by higher Councils? Is there a system of hierarchy to define a leader (e.g. fight to the death) or a caste-system (e.g. High-Class, Middle-Class, Low-Class)? But overall, I really liked the concept. It was really intriguing, really good worldbuilding.

4 Dec, 2018 07:02

I can't exactly figure out why the third column (to the right) is floating above your article panel rather than with the others. Am I completely missing something?

4 Dec, 2018 17:06

The righthand column is the bit that goes above the sidebar content :P couldn't quite get it to align perfectly so I went with completely wonky instead

5 Dec, 2018 09:40

Yup I played with col 3 to start with :D preferred this one overall for the bigger size. Also you can paste in code into the comments using noparse [h2]magic[/h2]! :D

5 Dec, 2018 10:02

Awesome! Learned something new! I also deleted previous comments so your page wasn't messy as hell. Still love the colors!!

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