Dnasi

Natives to the Aerids, a bird-like people. Aggressive and protective of their power. The only race that is capable of a natural connection to Psionic power.

Racial Uniqueness

  Size; Medium   Base land speed is Based on Gender   Ability Adj; Based on Gender   Skill Bonus; +4 Acro, +2 Prec, +2 Stealth   Saves; None   Lowlight; 80 ft.       Males   +2 Dex, –2 Strength: Males are quick but not very strong.   Speed: 20 ft. (2 squares), Fly 30 ft. (perfect) (6 squares)   Desert Runner Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.   Resistance (Su): can use psionic energy to increase their resistance to various forms of attack. As an immediate action, can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. Psi-Like Ability: 1/day—energy ray. can deal only 1/2 damage with this ability. It is accompanied by a tremendous scream of rage. Manifester level is equal to 1/Dice (minimum 1st). The save DC is Charisma-based.     Females   +2 Int, –2 Cha : Females are smart but not very charasmatic   Speed: 15 ft. (2 squares)   Stubborn Benefit: Members of this race gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the member of the race has a similar ability from another source (such as a rogue’s slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.   Gliding Wings: Benefit: Members of this race take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.