Remove these ads. Join the Worldbuilders Guild


The First Technocracy, a nation of scientific innovation spearheaded by magic and science to create a utopia of advancements to everyday life. Vorthos stands as a beacon of progression in the world, where the greatest minds, spellcasters and tinkerers gather to hone their craft.


Technocratic Monarchy. Many of the high positions of power in the nation are held by the most influential scientists or tinkerers in that field. As such an individual with experience in weapons design may find themselves in command of an army. This system of high ranking minds is under the supervision of the reigning monarch known as a sovereign.


The peoples of Vorthos are described as inquisitive and optimistic. The nation established itself under a union of Humans and Elves, leaving the population a mix of ruthless ambition and timeless curiosity. The very culture of the Vorthosi people has existed for two millennia, only unified in the technocracy for 400 years. Every individual is encouraged to grow past their limits in their desire for knowledge and understanding, and they as such have the highest number of spellcasters and intelligent folk than any other culture.   Children are assigned as apprentices to artisans of all trades, ranging from smiths to alchemists, to find their true calling early in life. Their skills are nurtured throughout their childhood until early adulthood where they take their initiation trials to properly enter their trade to serve their nation. Those who fall behind however hold a lower place in Vorthosi society. They become known as the rejects, individuals who failed their initiation trials due to their lack of necessary skills. Vorthos is intolerant of failure. These rejects often find themselves serving in the armies or doing low skill jobs like farming and fishing. Far more Humans fall into this category than Elves.   The rejects are often joined by labourers from other cultures looking for work, since there is so much availability in Vorthos. These foreigners are treated much like the rejects, as lower forms of life that can be ignored, only acknowledged for the work they do in sustaining the country. Many refugees from the Magna Bellum have increased these numbers.   In the primary upper society (That usually outnumbers the rejects) you're recognition in society is based on your contribution to it. If you provide to the progression of science and magic you are as such rewarded with recognition and perhaps a place in the administration. This sparks a very competitive environment in the major cities. Every influential artisan fights to sell their creations to the masses for a chance at notoriety. Smaller minds band together in corporations or in support of employers. Less ambitious minds are merely hired by others to help in their path to glory. Bitter rivals can appear in this competitive battlefield and mistrust is common. Scams are widespread and failure is greatly frowned upon.

Public Agenda

Vorthos seeks to guide the world to a new age of prosperity through magical and scientific progress. They work to separate the wheat from the chaff to find the individuals to become the harbingers of this new world they seek to lead. They do this in relative isolation, keeping to themselves in Southern Alaktasien, heavily fortified against invasion from all directions.


The lands of Vorthos are fertile and rich in minerals, with vast open grasslands, rolling hills and two separate mountain ranges filled with minerals. The waters of the Gold Sea are rich with marine life readily available for fishing, and trade links to the Divisionist city states are commonplace.   The military, while standard in its recruitment, is very well equipped with complex magical armaments. A common soldier may be armed with goggles of darkvision or a minor magical weapon, while a more elite soldier may don magic resistant armour or strike down foes with a powerful magic weapon. Sometimes skilled citizens of the higher society might volunteer to fight as war mages or battle smiths. Mighty siege engines are constructed using magical tinkering and enchanting, combining the greatest efforts of engineering and magic to create powerful heavy weaponry that can crumble fortifications or shatter armies with ease.   The ships constructed for the navy are heavily armed and armoured with advanced technology and magical enchantments. The firepower of these ships is a sight to behold, capable of splitting large vessels in half with a single shot. Magically reinforced armour keeps the ships and their crews safe from major damage, and can sometimes deflect incoming fire. The extravagant arsenal does have its main drawback in cost however. These warships are extremely expensive, taking almost 10 years to construct even one of them in the shipyards of Arukhari. Only 17 are currently in service.


The very culture of the Vorthosi people has existed for almost 2000 years now. First formed from the union of Elves and Humans, following their centuries long struggle for dominance over the region, when the tired and withered peoples came together to put aside their differences for the good of prosperity. This event became known as the Revelry, and is now celebrated annually for every year since.  

The Wars of Unification

Following the integration of Elven and Human communities under one banner, many powerful families began to claim legitimacy as a united ruler of all of Vorthos. Within only a few years minor conflicts had once again broken out between new countries that all claimed that they were the true Vorthos. 1200 years of political and military struggles later, the state of Arukhari was beginning to topple the major players of the contest, solidifying themselves as the strongest Vorthosi power in the East. They sought to push west, beginning by taking the minor city of Vale, on the southern coast. Thinking this would be an easy endeavour, they sent relatively few soldiers to siege the city, but were shocked to find their entire army had been routed within a few months. Again they sent more armies but these too were destroyed. Vale was a city of progress. They sought not to unify but to perfect. The first traces of modern Vorthosi society stemmed from the city of Vale, who prioritised scientific and magical advancements instead of warfare and politics. Vale was vastly superior in weapons and armour, and managed to wipe out most of the Arukhari armies while on the defensive, allowing them to push against them with little resistance. Arukhari fell within a year and the rulers of Vale were happy to simply call it a day and return to their reclusive ways but the sudden emergence of Quinarin Vae and his successful coup left Vale in the hands of someone who foresaw the chaos that would ensue if he simply left these defenceless lands to fend for themselves against the other contenders.  


Quinarin formally annexed the territories of Arukhari shortly after, proclaiming himself the protector of Vorthos from the excursions of Seria to the North, whom had emerged as a threat. Many smaller Vorthosi contenders rallied under his sphere of influence, placing possible unification within his grasp. Quinarin was however not a very ambitious man. He never had ideas of unification so he never pursued the opportunities that arose when some nations offered to be annexed into his. Some say this was his biggest weakness. His lack of ambition and slight selfishness in doing what some believe to be not for the good of the people of Vorthos. One thing he did do however, was to found a new capital for his nation. Vale, while a prosperous city, was very prone to invasion as it was located on open grasslands surrounded by farmland. He saw an opportunity in the estuary of the River Reval, and decided to found New Vale as a fortified coastal city that stretched high above the ground, a symbol of Vorthosi progression and might. It took another 400 years before Quinarin died, leaving the throne in the hands of his nephew, Sovereign Tiberius Vae , who unlike his uncle had plans for unification. He swiftly conquered the remaining states who refused to join him peacefully, integrating them into his new Technocracy. Tiberius issued the construction of the two mountain forts to guard the nation from northern invasion, mostly from the threat of Seria, who frequently attempted invasions. Point Sentinel and North Watch were built under intense pressure from Tiberius, and were completed within 20 years. Under Tiberius the military also had a significant boost in funding and support. He modernised the Technocratic system, granting high positions of power to those who proved themselves most worthy in the field.

Power and Progress

Founding Date
Geopolitical, Country
New Vale
Government System
Power Structure
Unitary state
Controlled Territories
Neighboring Nations

Remove these ads. Join the Worldbuilders Guild


Please Login in order to comment!