Undead Anatomy IV

Undead Anatomy IV

Transmutation (Polymorph)
Level: Sorcerer*/Wizard * 8
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 minute/level (see text) (D)
Saving Throw: -
Spell Resistance: -
  When you cast this spell, you can assume the form of any Diminutive, Tiny, Small, Medium, Large, or Huge corporeal creature of the Undead type. You gain a bite attack (1d6 for Medium forms, 1d4 for Small forms), two claw or slam attacks (1d6 for Medium forms, 1d4 for Small forms), and Darkvision 90 feet. If the form you assume has any of the following abilities, you gain the listed ability: Burrow 60 feet, Climb 90 feet, Fly 120 feet (good maneuverability), Swim 120 feet, All-Around Vision, Low-Light Vision, Blindsense 60 feet, Lifesense 60 feet, Scent, Tremorsense 60 feet, blood drain, Breath Weapon, Constrict, Damage Reduction 10/magic and silver, Damage Reduction 15/bludgeoning and magic, Damage Reduction 5/-, disease, Fast Healing 5, fear aura, fiery death, fire aura, Freeze, Grab, Incorporeal, Jet, mimicry, natural cunning, overwhelming, poison, Pounce, Rake, Rend, roar, shadowless, spikes, Sound Mimicry, Trample, and Trip, unnatural aura, and Web.
  In this form, you gain a +8 bonus on saves against mind-affecting effects, disease, poison, sleep, and stunning.
  If the creature's form is Incorporeal, the spell's duration is in rounds per level instead of minutes per level, and your bite and claw (or slam) attacks are Incorporeal touch attacks.
  If the creature has immunity or resistance to any energy types, you gain Resistance To Energy 30 to those energy types. If the creature has vulnerability to an energy type, you gain that vulnerability.
  If the form has a vulnerability to an attack (such as sunlight), you gain that vulnerability.
  In this form, you detect as an undead creature (such as with Detect Undead, but not with magic that reveals your true form, such as True Seeing ) and are treated as undead for the purposes of channeled energy, cure spells, and inflict spells, but not for other effects that specifically target or react differently to undead (such as Searing Light).
 

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