Touch of the Sea
Touch of the Sea
TransmutationLevel: Alchemist* 1, Artificer* 1, Bloodrager* 1, Druid* 1, Hunter* 1, Sorcerer*/Wizard * 1
Components: V, S, M (a fish scale)
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: 1 minute/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the Run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.