Tireless Pursuers
Tireless Pursuers
TransmutationLevel: Hunter* 3, Inquisitor* 4, Ranger* 3
Components: V, S, M (a hard biscuit broken into pieces)
Casting Time: 1 Standard Action
Range: touch
Target: you plus one touched creature/3 levels
Duration: 1 hour/level (D)
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
You harden the targets bodies against the stresses of long travel. You halve the damage caused by hustling and forced marching (see Movement). In addition, for the duration of the spell targets ignore any fatigue caused by such travel. Once the spell ends, if they still have any nonlethal damage caused by the hustling or forced march, they become Fatigued, or Exhausted if already Fatigued.