Thaumaturgic Circle
Thaumaturgic Circle
AbjurationLevel: Artificer* 4, Cleric*/Oracle * 4, Inquisitor* 4, Sorcerer*/Wizard * 4, Summoner* 4
Components: V, S, M (a 3-ft.-diameter circle of powdered silver), DF
Casting Time: 1 Standard Action
Range: touch
Area: 10-ft.-radius emanation from touched creature
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: no, see text
This spell protects an area from any one non-alignment subtype of outsider, including air, earth, fire, and water, as well as outsider races such as angels and devils, and bolsters the defenses of those within against them.
All creatures within the area gain the following effects:
- The subject gains a +2 Deflection Bonus to AC and a +2 Resistance Bonus on saves. Both these bonuses apply against attacks made or effects created by the selected creatures.
- the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [Charm] effects and enchantment [Compulsion] effects such as Charm Person, Command, and Dominate Person). This saving throw is made with a +2 Morale Bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires or the subject leaves the area of the spell.
- While in the area of this spell, subjects are immune to any new attempts to possess or exercise mental control over them. This spell does not expel a controlling life force (such as a ghost or spellcaster using Magic Jar), but it does prevent them from controlling the target.
The latter effects only function against spells and effects created by the selected creatures, subject to DM discretion.
Creatures that leave the area and come back are not protected. Creatures who first enter the area after the spell is cast gain a single attempt to suppress effects controlling them.
Summoned creatures of the selected subtype cannot enter the area of the circle, though you must overcome a creature's Spell Resistance in order to keep it at bay.
This spell is not cumulative with any protection spell and vice versa.