Teleport Object
Teleport Object
Conjuration (Teleportation)Level: Sorcerer/Wizard 7, Warlock 7
Components: V
Casting Time: 1 Standard Action
Range: touch
Target: one touched object of up to 50 lbs./level and 3 cu. ft./level
Duration: instantaneous
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
This spell instantly transports the touched object to a designated destination, which may be as distant as 100 miles per Caster Level. Interplanar travel is not possible.
You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.
To see how well the teleportation works, roll d% and consult the table at the end of this spell. Refer to the following information for definitions of the terms on the table.
Familiarity: "Very familiar" is a place where you have been very often and where you feel at home. "Studied carefully" is a place you know well, either because you can currently physically see it or you've been there often. "Seen casually" is a place that you have seen more than once but with which you are not very familiar. "Viewed once" is a place that you have seen once, possibly using magic such as scrying.
"False destination" is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from.
On Target: The object appears where you want it to.
Off Target: The object appears safely a random distance away from the destination in a random direction. Distance off target is d% of the distance that was to be traveled. The direction off target is determined randomly.
Similar Area: The object winds up in an area that's visually or thematically similar to the target area. Generally, it appears in the closest similar place within range. If no such area exists within the spell's range, the spell simply fails instead.
Mishap: The object and anyone else teleporting with you have gotten "scrambled." the object takes 1d10 points of damage, and you re-roll on the chart to see where you wind up. For these re-rolls, roll 1d20+80.
Each time "Mishap" comes up, the object takes more damage and must re-roll. Multiple instances of damage from mishaps are considered a single application of damage, and thus are added before applying an object's Hardness to it.
Familiarity | On Target | Off Target | Similar Area | mishap |
---|---|---|---|---|
Very familiar | 01-97 | 98-99 | 100 | - |
Studied carefully | 01-94 | 95-97 | 98-99 | 100 |
Seen casually | 01-88 | 89-94 | 95-98 | 99-100 |
Viewed once | 01-76 | 77-88 | 89-96 | 97-100 |
False destination | - | - | 81-92 | 93-100 |
If desired, the target object can instead be sent to a distant location on the Ethereal Plane. In this case, the point from which the object was teleported remains faintly magical until the item is retrieved. A successful targeted Dispel Magic spell cast on that point brings the vanished item back from the Ethereal Plane.