Sympathetic Aura

Sympathetic Aura

Illusion (Glamer)
Level: Artificer* 2, Bard* 2, Sorcerer*/Wizard * 2
Components: V, S, F (a small square of silk that must be passed over the object that receives the aura)
Casting Time: 1 Standard Action
Range: touch
Target: one touched object weighing up to 5 lbs./level
Duration: 1 day/level (D)
Saving Throw: None, see text
Spell Resistance: no
  You alter an item's aura and similar items to it in a 5-foot radius so that they register to detect spells (and spells with similar capabilities) as though they were non-magical, or a magic item of a kind you specify, or the subject of a spell you specify. If an object sympathetic magic aura has Identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object's actual qualities if they succeed on a Will Save. Otherwise, they believe the aura and no amount of testing reveals what the true magic is.
  For this purpose, similar items must be alike in approximate shape, composition, and function, so a potion of cure light wounds targeted by this spell to appear non-magical would also obscure the auras of nearby potions, elixirs, and oils, as well as flasks. Items other than the targeted item retain their altered aura for 1 round per Caster Level after being removed from the spell's area.
  If the targeted item's own aura is exceptionally powerful (if it is an artifact, for instance), sympathetic aura doesn't work.
  Note: A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura.

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