Spellcasting Contract, Greater
Spellcasting Contract, Greater
Evocation [evil, lawful]Level: Cleric*/Oracle * 9
Components: V, S, F (a written contract)
Casting Time: 10 minutes
Range: touch
Target: willing creature touched
Duration: permanent until contractually terminated
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
You transfer some of your currently prepared spells, and the ability to cast them, to another creature.
This spell is only available to worshipers of the deity Asmodeus or one of the Archdevils of the Nine Hells of Baator.
Only a creature with an Intelligence score of at least 5 and a Wisdom score of at least 9 can receive this boon.
The number and level of spells that the subject can be granted depends on its Hit Dice; even multiple castings of this or similar spells can't exceed this limit.
Hit Dice of recipient | Spells imbued |
---|---|
2 or lower | One 1st-level spell |
3-4 | One or two 1st-level spells |
5-8 | One or two 1st-level spells and one 2nd-level spell |
9-12 | One or two 2nd-level spells and one 3rd-level spell |
13 or higher | One or two 4th-level spells and one 5th-level spell |
Casting this spell requires a contract between you and the target, explaining what spells are to be imbued and the circumstances that cause the contract to expire. The contract may be as simple as allowing the target one casting of each of the imbued spells, or may continue for multiple days or even indefinitely, with the target regaining use of the imbued spells when you next prepare your own spells. You may include any proviso you see fit, such as requiring the target to pray to your deity each morning, or restricting the target to only casting the imbued spells on themselves. If the target does not agree to all the conditions in the contract, this spell fails when cast. The contract (and this spell) automatically expires if you or the target dies.
While the contract remains in effect, you gain a Profane Bonus to your Armor Class, Saving Throws, and checks (including attack rolls) equal to the highest level spell you have imbued.
Once you cast this spell, you cannot prepare a new 5th-level spell to replace it until the contract expires. If the number of 5th-level spells you can cast decreases, and that number drops below your current number of active lesser spellcasting contract spells, the more recently cast imbued spells are dispelled.
How the target uses the spell has no reflection on your Alignment or relationship with your deity; the lords of Baator accept that allowing another access to their magic for good may benefit their plans in the long Run. Note that you cannot dismiss this spell; you must abide by the contract's termination clause (though the contract may include a proviso for at-will nullification by either or both parties). This spell cannot be combined with Imbue with Spell Ability or similar spells to give a target more spells than the limit.
Example: You cast this spell on your 5 Hit Dice Fighter cohort after negotiating an appropriate contract, imbuing him with the ability to cast Cure Moderate Wounds, Magic Weapon, and Shield Of Faith once per day for 1 month. If he casts any of these spells, he recovers them when you prepare your spells. Until the contract ends, your 5th-level spell slot used to cast this spell remains expended and cannot be filled with a new spell. Because you imbued your cohort with a 2nd-level spell, you gain a +2 Profane Bonus to attacks, saves, and checks while the contract remains in effect.
To cast a spell with a verbal component, the subject must be able to speak. To cast a spell with a somatic component, it must be able to move freely. To cast a spell with a material component or focus, it must have the materials or focus.