Spell Immunity, Greater Communal

Spell Immunity, Greater Communal

Abjuration
Level: Cleric*/Oracle * 9
Components: V, S, DF
Casting Time: 1 Standard Action
Range: touch
Target: creatures touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
  The warded creatures are immune to the effects of one specified spell for every four levels you have. The spells must be of 8th level or lower.
  The duration of this spell is divided in 10-minute intervals among the creatures touched.
  A warded creature effectively has unbeatable Spell Resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which Spell Resistance doesn't apply.
  Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like () abilities of creatures. It does not protect against supernatural (Su) or extraordinary (Ex) abilities, such as a Breath Weapon or Gaze Attack.
  Only a specific spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

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