Share Skin, Greater
Share Skin, Greater
NecromancyLevel: Warlock* 8
Components: V, S
Casting Time: 1 Standard Action
Range: touch
Target: one creature touched
Duration: 1 minute/level or until you return to your body
Saving Throw: Will negates, see text
Spell Resistance: yes
By casting share skin, you possess a creature's body, taking over the host unless they succeed on a Will Save. Possession is blocked by Protection From Evil or a similar ward. Failure to take over the host causes the spell to fail. Your body vanishes while the effect lasts.
If you are successful, your life force occupies the host body, and the host's life force is imprisoned and unable to act. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can't choose to activate the body's extraordinary or supernatural abilities. The creature's spells and spell-like abilities are not available to you while you possess them.
As a Standard Action, you can end the effect, causing your body to reappear in the nearest unoccupied space and your life force to return to it.
If the host body is slain, your body reappears as though you ended the effect, and the life force of the host departs (it is Dead).
If the spell ends while you are possessing the host, your body reappears and you return to it as though you ended the effect.