Seer's Bane
Seer's Bane
AbjurationLevel: Cleric*/Oracle * 6, Inquisitor* 6, Sorcerer*/Wizard * 6
Components: V, S
Casting Time: 1 round
Range: touch
Target: creature or object touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
The warded creature or object becomes difficult to detect by divination spells such as Clairaudience/Clairvoyance, Locate Object, and detect spells.
Seer's bane also prevents location by such magic items as crystal balls.
If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a Caster Level check (1d20 + Caster Level) against a DC of 15 + your Caster Level. If the caster of the divination fails, deadly magical feedback strikes at them, dealing 1d6 points of electricity damage per 2 Caster Levels you have (maximum 10d6 at 20th level). Alternatively, if you cast Bestow Curse, Chaos Hammer, Contagion, Holy Smite, Order's Wrath, Poison, or Unholy Blight in the round immediately following seer's bane, you can replace the spell's damaging effect with the effects of that second spell (the divination's caster-and potentially those around them-save as normal for the modifying spell).
If cast on a creature, Seer's bane wards the creature's gear as well as the creature itself.