Scorching Ash Form

Scorching Ash Form

Transmutation [fire]
Level: Alchemist* 4, Artificer* 4, Sorcerer*/Wizard * 4
Components: S, M (a bit of gauze and a handful of ashes)
Casting Time: 1 Standard Action
Range: touch
Target: willing corporeal creature touched
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: no
  The subject and all its gear become a visible swirl of hot ash and smoke, gaining the fire subtype and taking on a Gaseous Form
  Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply.
  The subject gains DR 10/ magic and becomes immune to poison, sneak attacks, and critical hits.
  It can't attack or cast spells with verbal, somatic, material, or focus components while in scorching ash form. This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials.
  The subject also loses supernatural abilities while in scorching ash form.
  If it has a touch spell ready to use, that spell is discharged harmlessly when the spell takes effect.
  A gaseous creature can't Run, but it can Fly at a speed of 10 feet and automatically succeeds on all Fly skill checks.
  It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists.
  The creature is subject to the effects of wind, and it can't enter water or other liquid.
  It also can't manipulate objects or activate items, even those carried along with its scorching ash form. Continuously active items remain active, though in some cases their effects may be moot.
  Any creature that begins its turn sharing a space with the target takes 2d6 points of fire damage and must make a Fortitude Save (DC 15, + 1 per previous check) or suffer the effects of smoke inhalation (see Environmental Rules).

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