Schir

This goat-headed humanoid is covered in a mangy gray hide that only partly covers its gaunt but muscled frame.
 

Schir (CR 4)

Medium Outsider (Chaotic, Demon, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet, See Invisibility; Perception +13
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
Hit Points: 37 (5d10+10)
Saving Throws: Fort +6, Ref +3, Will +3
Damage Reduction: 5/cold iron or good
Immunity: disease, electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 15
 

Offense

Melee: mwk halberd +10 (1d10+4/x3 plus disease), gore +3 (1d6+1) or gore +8 (1d6+4)
Reach: 5 feet
  Special Attacks: Powerful Charge (gore, 3d6+4)
  Spell-Like Abilities (CL 6th; Concentration +4):

Statistics

StrDexConIntWisCha
17 (+3) 14 (+2) 15 (+2) 8 (-1) 5 (-3) 6 (-2)
Base Attack Bonus: +5
CMB +8
CMD 20
  Feats: Iron Will, Weapon Focus (Halberd)
  Skills: Acrobatics +10 (+18 jumping), Climb +11, Intimidate +6, Perception +13, Survival +2 Languages: Abyssal; telepathy 100 ft., tongues
 

Special Abilities

Disease (Ex)

A schir gnaws constantly at the ends of its halberd. This infuses the blades with disease from the demon's filthy spittle. Any creature struck by a schir's halberd must succeed at a DC 14 Fortitude save or contract gray pox-a frightening disease that causes weakness, gray splotches on the skin, and eventual catatonia. The save DC is Constitution-based. Gray Pox: Halberd-injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves.
 

Ecology

Environment: Any, Abyss
Organization: solitary, pair, or pack (2-8)
Treasure: standard (masterwork halberd, other treasure)

  A schir resembles a tall, muscular humanoid with the head and hooves of a demonic goat. A ragged hide covers patches of a schir's body, usually around the forearms and lower legs, with a crestlike patch running down from the creature's crown to the nape of its neck.
  Schir demons are 7 feet tall, though they usually stoop and so appear shorter, and weigh 300 pounds. Also known as spite demons, schirs are among the most violent and vile-tempered inhabitants of the Abyss. Schirs are formed from the souls of mortals who either committed or framed others for heinous crimes-acts committed for the sole purpose of petty retribution.
  Despite such origins, schirs occupy one of the lowest orders in the demonic hierarchy, often serving as front-line infantry in demonic armies or as guards for minor demonic commanders. Although not especially intelligent, schirs are cunning warriors and able sentries.
  Although they prefer to charge into combat, a schir's natural jumping ability makes it a nimble enemy, capable of using its surroundings astutely. A schir will often jump on top of rocks, crumbling walls, or any other high place to hack with its disease-ridden halberd. For all of schirs' capabilities, their spitefulness makes them distrustful of any creature that has not proven its greater power and strength numerous times.
  A schir set loose upon the Material Plane quickly seeks to set itself up as a leader of its own army- often, schirs seek out tribes of savage humanoids and attempt to replace the current leaders. They are particularly fond of infiltrating gnoll tribes.

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