Roaming Pit
Roaming Pit
Conjuration (Creation)Level: Cleric*/Oracle * 6, Druid* 6, Hunter* 6, Sorcerer*/Wizard * 5, Summoner* 5
Components: V, S, M (powered diamond dust worth 10 gp)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Effect: mobile 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: no
You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two Caster Levels (maximum 30 feet).
You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest.
Any creature standing in the area where you first conjured the pit must make a Reflex Save to avoid falling into it.
In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex Save with a +2 bonus to avoid falling into it.
Creatures subjected to an effect intended to push them into the pit (such as Bull Rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
Creatures who fall into the pit take Falling damage as normal.
The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
As a Move Action, you can direct the pit to move up to 20 feet, though it must always remain on a horizontal surface large enough to accommodate its area.
If the pit's movement causes it to share a space with a creature on the same horizontal surface, that creature must succeed at a Reflex Save or fall into the pit. Any creature that avoids falling into the pit when it reaches its new destination moves to the nearest safe space. Creatures that fall into the pit or are already in it move with it if it is relocated.