Riding Possession
Riding Possession
NecromancyLevel: Artificer* 4, Sorcerer*/Wizard * 4, Summoner* 4, Warlock* 4
Components: V, S
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Target: one creature
Duration: 1 hour/level; see text (D)
Saving Throw: Will negates
Spell Resistance: yes
You stealthily project your soul into the host's body as an observer, with limited ability to influence the target.
The target creature must be within spell range and you must know where it is, though you do not need line of sight or line of effect to it. When you transfer your soul upon casting, your body appears to be Dead.
Failure to possess a host ends the spell. If you are successful, your life force occupies the host body.
The host remains in full control of its body and unaware you are possessing it. You can't communicate with the host directly, but you can cast mind-affecting spells or riding possession on the host as long as you can cast these spells as purely mental actions. Even if the spell you cast would normally affect more than one target or an area, it can affect only the host.
If the host succeeds at a saving throw against a spell that you cast in this way, it immediately becomes aware that it is possessed, and if it was already aware, it receives another saving throw against riding possession.
Protection From Evil and similar effects don't expel you from the host, but they do prevent you from casting further spells from within your host until their durations expire.
As a Standard Action, you can shift freely back to your own body regardless of range, so long as it remains on the same plane. If the host's body is killed, you return to your own body and the life force of the host departs (it is Dead). If your body is slain, when the spell expires or the host's body is killed, you are slain.