Positive Pulse, Greater
Positive Pulse, Greater
NecromancyLevel: Artificer* 4, Cleric*/Oracle * 4, Inquisitor* 4, Paladin* 3, Shaman* 4, Sorcerer*/Wizard * 4, Summoner* 3, Warlock* 4
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Area: 15-ft.-radius burst
Duration: instantaneous plus 1 round (see text)
Saving Throw: Will negates or Will negates (harmless), see text
Spell Resistance: yes
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.
Each creature damaged by positive energy in the area (such as undead) must succeed at a Will Save or take 3d6 points of damage, plus your Caster Level. Haunts manifesting in the spell's area also take this damage.
This spell does not heal creatures healed by positive energy; such creatures instead gain a +8 bonus on saving throws against death effects, Energy Drain, negative energy, and effects directly caused by haunts. This bonus lasts for 1 round.