Positive Pulse

Positive Pulse

Necromancy
Level: Artificer* 1, Cleric*/Oracle * 1, Inquisitor* 1, Paladin* 1, Shaman* 1, Sorcerer*/Wizard * 1, Summoner* 1, Warlock* 1
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Area: 5-ft.-radius burst
Duration: instantaneous plus 1 round (see text)
Saving Throw: Will negates or Will negates (harmless), see text
Spell Resistance: yes
  This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.
  Each creature damaged by positive energy in the area (such as undead) must succeed at a Will Save or take 1d6 points of damage, plus 1 point for every 2 Caster Levels (maximum +5). Haunts manifesting in the spell's area also take this damage.
  This spell does not heal creatures healed by positive energy; such creatures instead gain a +2 bonus on saving throws against death effects, Energy Drain, negative energy, and effects directly caused by haunts. This bonus lasts for 1 round.

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