Piscodaemon

This hideous cross between a lobster, an octopus, and a human threatens enemies with powerful claws and writhing tentacles.
 

Piscodaemon (CR 10)

Medium Outsider (Aquatic, Daemon, Evil, Extraplanar)
Alignment: Neutral Evil
Initiative: +8
Senses: Darkvision 60 feet, Detect Good, Detect Magic, See Invisibility; Perception +16
  Speed: 30 feet, Swim 50 feet
Space: 5 feet
 

Defense

Armor Class: 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
Hit Points: 137 (11d10+77)
Saving Throws: Fort +14, Ref +7, Will +9
Damage Reduction: 10/good
Immunity: acid, death effects, disease, poison
Energy Resistance: cold 10, electricity 10, fire 10
Spell Resistance: 21
 

Offense

Melee: 2 claws +18 (2d6+7/18-20/x3 plus Grab and 1d6 bleed), tentacles +16 (1d10+3 plus poison)
Reach: 5 feet
  Special Attacks: Constrict (2d6+10)
  Spell-Like Abilities (CL 11th; Concentration +14):

Statistics

StrDexConIntWisCha
25 (+7) 18 (+4) 24 (+7) 14 (+2) 15 (+2) 17 (+3)
Base Attack Bonus: +11
CMB +18 (+22 Grapple)
CMD 32
  Feats: Critical Focus, Improved Initiative, Multiattack, Sickening Critical, Vital Strike
  Skills: Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +16, Sense Motive +16, Stealth +18, Survival +16, Swim +29
  Languages: Abyssal, Draconic, Infernal; telepathy 100 ft.
  Special Qualities: Amphibious, augmented critical

 

Special Abilities

Augmented Critical (Ex)

A piscodaemon's claws threaten a critical hit on an 18-20 and inf lict x3 damage on a successful critical hit.

Poison (Ex)

  • Delivery: Tentacles-injury
  • Fortitude Save: 22
  • Frequency: 1/round for 6 rounds
  • Track: Moderate Constitution
  • Initial Effect: staggered for 1 round
  • Secondary Effect: staggered for 1 round
  • Saves: 2 consecutive saves
.
 

Ecology

Environment: Any, Gehenna
Organization: solitary, pair, or knot (3-5)
Treasure: standard

  These aquatic daemons roam the lower planes sowing misery and blight. They delight in drawn-out deaths, poisoning creatures or dismembering victims to watch them slowly bleed out. On their home plane of Abaddon, piscodaemons gravitate toward the same aquatic regions inhabited by hydrodaemons, and often the stronger among their ranks end up leading armies of hydrodaemons against their enemies.
  These creatures serve as sergeants in the hierarchy of Abaddon, and run their units with an excess of cruelty and violence. Instead of preying on the weak, piscodaemons enjoy targeting strong, well-armored warriors, knowing the pain of their weakening poison rests poorly on shoulders accustomed to bearing heavy weights and delivering devastating blows.
  Piscodaemons are 7 feet tall and weigh 400 pounds.

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