Omox
This rancid-smelling mound of animated ooze has about its shifting countenance the hideous shape of a half-melted man.
Omox (CR 12)
Medium Outsider (Aquatic, Chaotic, Demon, Evil, Extraplanar)Alignment: Chaotic Evil
Initiative: +11
Senses: Darkvision 120 feet; Perception +28
Speed: 40 feet, Climb 20 feet, Swim 80 feet
Space: 5 feet
Defense
Armor Class: 28, touch 18, flat-footed 20 (+7 Dex, +1 dodge, +10 natural)Hit Points: 162 (13d10+91)
Saving Throws: Fort +15, Ref +13, Will +12
Damage Reduction: 10/good
Immunity: acid, critical hits, disease, electricity, paralysis, poison, polymorph, sleep effects, stunning
Energy Resistance: cold 10, fire 10
Spell Resistance: 23
Offense
Melee: 2 slams +21 (1d6+8 plus 3d6 acid and Grab)Reach: 5 feet
Ranged: slime +20 (1d6 plus 3d6 acid and entangle)
Special Attacks: smothering
Spell-Like Abilities (CL 12th; Concentration +16):
- At Will- Create Water, Teleport, Greater (self plus 50 lbs. of objects only), liquid leap (see below), Telekinesis (DC 19)
- 3/day- Gaseous Form, Control Water, Poison (DC 18), Stinking Cloud (DC 17)
- 1/day- Acid Fog, summon (level 4, 1 omox 30% or 1d4 babaus 60%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
26 (+8) | 25 (+7) | 24 (+7) | 15 (+2) | 19 (+4) | 18 (+4) |
CMB +21
CMD 39 (can't be tripped)
Feats: Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Spring Attack, Vital Strike
Skills: Acrobatics +23 (+27 jump), Climb +32, Escape Artist +23, Knowledge (dungeoneering) +18, Knowledge (planes) +18, Perception +28, Sense Motive +20, Stealth +23 (+33 when submerged), Swim +32
- Racial Modifiers: +16 Escape Artist, +8 Perception, +10 Stealth when submerged
Special Qualities: Amorphous, Amphibious, Compression
Special Abilities
Liquid Leap (Sp)
As long as an omox is in contact with liquid, it can use dimension door as a swift action (CL 12th its starting and ending points must be connected by a contiguous mass of liquid.Slime (Su)
An omox's nauseating body is composed of sticky, acidic slime. As an attack action, it can hurl a glob of slime (range increment 20 feet). Any creature that is struck by the glob must make a DC 23 Reflex save or become entangled for 1d6 rounds. The save DC is Constitution-based.Smothering (Ex)
An omox can use its grab ability against a creature of any size. When it grabs a foe, it attempts to flow over and into the victim's mouth and nose to smother it. Each round the omox maintains its grapple, its victim cannot breathe or speak. See page 445 of the Pathfinder RPG Core Rulebook for rules on how long a victim can hold its breath and the consequences of suffocation.Ecology
Environment: Any, AbyssOrganization: solitary or clot (2-6)
Treasure: standard
Amorphous beings of living slime, these repulsive demons lurk in fetid pools and lakes of filth, eager to drown unwary passersby. When summoned to the Material Plane, omoxes typically guard places of sacred filth or waters watched over by cults of Jubilex, the demon lord with which these foul demons are most commonly associated.
A typical omox stands 7 feet tall and weighs 1,200 pounds. They form from the souls of those who destroyed beautiful things in life, or who befouled and desecrated objects of purity.