Nondetection, Communal
Nondetection, Communal
AbjurationLevel: Antipaladin* 4, Artificer* 4, Sorcerer*/Wizard * 4
Components: V, S, M (diamond dust worth 25 gp per target)
Casting Time: 1 Standard Action
Range: touch
Target: creatures or objects touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
The warded creatures and/or object become difficult to detect by divination spells such as Clairaudience/Clairvoyance, Locate Object, and detect spells.
The duration of the spell is divided into 1-hour increments among the creatures or objects touched.
Nondetection also prevents location by such magic items as crystal balls.
If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a Caster Level check (1d20 + Caster Level) against a DC of 11 + the Caster Level of the spellcaster who cast nondetection.
If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your Caster Level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.