Mystic Theurge

Mystic theurges place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane as well as the divine. They seek magic in all of its forms, finding no reason or logic in denying themselves instruction by limiting their knowledge to one stifling paradigm, though many are simply hungry for limitless power. No matter what their motivations, mystic theurges believe that perception is reality, and through the divine forces and astral energies of the universe, that perception can be used to manipulate and control not only the nature of this reality, but destiny itself.   Mystic theurges are drawn from multi-classed spellcasters who can already cast both arcane and divine spells, and the powers that they gain increase their mastery over both.

Hit Dice

1d6

Requirements

Skills:
Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks.
Special:
1st level in a class with the divine Spellcasting class feature and 1st level in a class with the arcane Spellcasting class feature.

Proficiencies


Class Features

All of the following are features of the mystic theurge prestige class.  

Spellcasting

When a new mystic theurge level is gained, the character gains new spells per day as if they had also gained a level in any one arcane spellcasting class they have levels in and any one divine spellcasting class they have levels in. They do not, however, gain other benefits a character of that class would have gained. This essentially means that they add the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day, spells known, and Caster Level accordingly. If a character has more than one arcane spellcasting class or more than one divine spellcasting class, they must decide to which class they add each level of mystic theurge for the purpose of this ability.  
Note: A mystic theurge gains no other benefits when they level up from their previous spellcasting classes other than spells per day, spells known, and Caster Level. This includes adding new spells to Spellbooks and Familiars for classes such as Wizard and Shaman.
 

Combined Spells (Su)

A mystic theurge can prepare and cast spells from one of their spellcasting classes using the available slots from any of their other spellcasting classes. Spells prepared or cast in this way take up a slot one level higher than they originally occupied. This ability cannot be used to cast a spell at a lower level if that spell exists on both spell lists. At 1st level, a mystic theurge can prepare 1st-level spells from one of their spellcasting classes using the 2nd-level slots of the other spellcasting class. Every two levels thereafter, the level of spells that can be cast in this way increases by one, to a maximum of 5th-level spells at 9th level (these spells would take up 6th-level spell slots). The components of these spells do not change, but they otherwise follow the rules for the spellcasting class used to cast the spell.   Spontaneous spellcasters can only select spells that they have prepared that day using non-spontaneous classes for this ability, even if the spells have already been cast. For example, a Cleric/Sorcerer/mystic theurge can use this ability to spontaneously cast a Bless spell using a 2nd-level Sorcerer spell slot, if the character had a prepared Bless spell using a 1st-level Cleric spell slot, even if that spell had already been cast that day.  

Spell Synthesis (Su)

At 10th level, a mystic theurge can cast two spells, one from each of their spellcasting classes, using one action. Both of the spells must have the same casting time. The mystic theurge can make any decisions concerning the spells independently. Any target affected by both of the spells takes a –2 penalty on saves made against each spell. The mystic theurge receives a +2 bonus on Caster Level checks made to overcome Spell Resistance with these two spells. A mystic theurge may use this ability once per day.

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