Mud Elemental, Huge
This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.
Mud Elemental, Huge (CR 7)
Huge Outsider (Earth, Elemental, Extraplanar, Water)Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Tremorsense 30 feet; Perception +13
Speed: 20 feet, Burrow 10 feet, Swim 30 feet ( earth glide)
Space: 15 feet
Defense
Armor Class: 20, touch 12, flat-footed 16 (+3 Dex, +1 dodge, +8 natural, -2 size)Hit Points: 95 (10d10+40)
Saving Throws: Fort +11, Ref +10, Will +3
Damage Reduction: 5/-
Immunity: acid, elemental traits
Offense
Melee: 2 slams +15 (2d6+7 plus entrap)Reach: 15 feet
Special Attacks: Entrap (DC 19, 10 minutes, hardness 5, hp 15)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
24 (+7) | 16 (+3) | 19 (+4) | 6 (-2) | 11 (+0) | 11 (+0) |
CMB +19
CMD 33
Feats: Cleave, Dodge, Great Cleave, Greater Bull Rush, Powerful Maneuvers
Skills: Climb +17, Escape Artist +13, Knowledge (planes) +7, Perception +13, Stealth +8, Swim +15
Languages: Terran
Special Abilities
Earth Glide (Ex)
A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.Entrap (Ex)
The mud from an elemental's entrap ability can be washed away in 1d3 rounds of immersion in water.Ecology
Environment: Any Land or AquaticOrganization: solitary, pair, or gang (3-8)
Treasure: none
Where the Plane of Earth borders the Plane of Water, a mixing of the fundamental elements occurs-it is in this borderland that the mud elementals dwell.
Scorned by earth and water elementals, mud elementals usually look like vaguely recognizable blobs of mud in the shape of a Material Plane creature, whether a humanoid, an animal, or even an immense insect.
The exact density of their muddy bodies varies-some might be composed of silty water, while others are thick, like river clay.
Large and powerful mud elementals tend to have worm-like, reptilian, or frog-like forms.