Mud Elemental, Elder

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.
 

Mud Elemental, Elder (CR 11)

Huge Outsider (Earth, Elemental, Extraplanar, Water)
Alignment: Neutral
Initiative: +5
Senses: Darkvision 60 feet, Tremorsense 30 feet; Perception +19
  Speed: 20 feet, Burrow 10 feet, Swim 30 feet ( earth glide)
Space: 15 feet
 

Defense

Armor Class: 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, -2 size)
Hit Points: 152 (16d10+64)
Saving Throws: Fort +14, Ref +17, Will +5
Damage Reduction: 10/-
Immunity: acid, elemental traits
 

Offense

Melee: 2 slams +24 (2d10+10/19-20 plus entrap)
Reach: 15 feet
  Special Attacks: Entrap (DC 22, 10 minutes, hardness 10, hp 15)
 

Statistics

StrDexConIntWisCha
30 (+10) 20 (+5) 19 (+4) 10 (+0) 11 (+0) 11 (+0)
Base Attack Bonus: +16
CMB +28
CMD 44
  Feats: Awesome Blow, Cleave, Dodge, Great Cleave, Greater Bull Rush, Powerful Maneuvers, Improved Critical (slams), Lightning Reflexes
  Skills: Climb +29, Escape Artist +24, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealth +16, Swim +18
  Languages: Terran
 

Special Abilities

Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental's entrap ability can be washed away in 1d3 rounds of immersion in water.
 

Ecology

Environment: Any Land or Aquatic
Organization: solitary, pair, or gang (3-8)
Treasure: none

  Where the Plane of Earth borders the Plane of Water, a mixing of the fundamental elements occurs-it is in this borderland that the mud elementals dwell. Scorned by earth and water elementals, mud elementals usually look like vaguely recognizable blobs of mud in the shape of a Material Plane creature, whether a humanoid, an animal, or even an immense insect.
  The exact density of their muddy bodies varies-some might be composed of silty water, while others are thick, like river clay. Large and powerful mud elementals tend to have worm-like, reptilian, or frog-like forms.

Contents


Powered by World Anvil