Martial Telekinesis

Martial Telekinesis

Evocation
Level: Artificer* 4, Magus* 4, Sorcerer*/Wizard * 4
Components: V, S
Casting Time: 1 Standard Action
Range: long (400 ft. + 40 ft./level)
Target: see text
Duration: instantaneous
Saving Throw: Will negates, see text
Spell Resistance: yes, see text
  You mingle the power of your mind and body to exert force beyond your reach.
  You can use this spell to perform a Bull Rush, Disarm, Grapple (including pin), or Trip. Resolve these attempts as normal, except that they don't provoke Attacks of Opportunity, you use your Caster Level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally.
  Alternatively, you can inflict a telekinetic unarmed strike with this spell, using your own unarmed strike damage and applying your primary spellcasting ability score modifier to the damage in place of your Strength modifier.

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