Magma Elemental, Small
This rocky monster glows with an internal heat. Red light spills from its eyes and mouth, as well as fractures in its outer surface.
Magma Elemental, Small (CR 1)
Small Outsider (Earth, Elemental, Extraplanar, Fire)Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +5
Speed: 20 feet, Burrow 20 feet ( earth glide)
Space: 5 feet
Defense
Armor Class: 15, touch 10, flat-footed 15 (-1 Dex, +5 natural, +1 size)Hit Points: 11 (2d10)
Saving Throws: Fort +3, Ref +2, Will +0
Immunity: fire, elemental traits
Weaknesses: vulnerability to cold
Offense
Melee: slam +3 (1d3 plus burn)Reach: 5 feet
Special Attacks: Burn (1d4, DC 9), lava puddle
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 4 (-3) | 11 (+0) | 11 (+0) |
CMB +1
CMD 10
Feats: Improved Initiative
Skills: Knowledge (dungeoneering) +2, Perception +5, Stealth +8
Languages: Ignan
Special Qualities: Earth Glide
Special Abilities
Burn (Ex)
A magma elemental's burn DC includes a -2 racial penalty, as their fires don't burn quite as hot as true elemental flames.Earth Glide (Ex)
A burrowing magma elemental can pass through stone, dirt, lava, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple, though the area it passes through feels warm for 1 round afterward and often retains a strangely smooth texture, as if the stone had been polished. A move earth spell cast on an area containing a burrowing magma elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.Lava Puddle (Su)
Once per day as a full-round action, a magma elemental can vomit forth a puddle of lava (Pathfinder RPG Core Rulebook 444) that fills its space to a depth of 2-3 inches and counts as difficult terrain. Any creature that moves through this puddle of lava takes 2d6 points of fire damage. This damage continues for 1d3 rounds after the creature leaves the lava pool, although then it only inflicts 1d6 points of fire damage per round. The lava puddle solidifies and is safe to touch after a number of rounds equal to the elemental's Hit Dice. At the GM's discretion, this puddle of lava could start secondary fires.Ecology
Environment: AnyOrganization: solitary, pair, or gang (3-8)
Treasure: none
In the border areas between the Plane of Earth and Plane of Fire, volcanoes and continent-sized lava flows are commonplace.
Elementals in this area tend to have aspects of both planes, and the typical sort is the magma elemental, an earth elemental with a core of liquid fire.
Magma elementals generally have a somewhat feral or bestial appearance.