Magic Weapon, Greater
Magic Weapon, Greater
TransmutationLevel: Antipaladin 3, Artificer 3, Bloodrager 3, Cleric/Oracle 4, Inquisitor 3, Magus 3, Paladin 3, Shaman 4, Sorcerer/Wizard 3
Components: V, S, M/DF (powdered lime and carbon)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one weapon or 50 projectiles (all of which must be together at the time of casting)
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
This spell gives a weapon an Enhancement Bonus on attack and damage rolls of +1 per four Caster Levels (maximum +5). This bonus does not allow a weapon to bypass Damage Reduction aside from magic.
Alternatively, you can affect as many as 50 arrows, bolts, or bullets.
The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation after they are used.
Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.
You can't cast this spell on a Natural Weapon, such as an unarmed strike (instead, see Magic Fang and Magic Fang, Greater). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.