Lyrakien

This tiny woman has a lithe form with delicate butterf ly wings. She is surrounded by sparkling lights and gentle rainbow arcs.
 

Lyrakien (CR 2)

Tiny Outsider (Azata, Chaotic, Extraplanar, Good)
Alignment: Chaotic Good
Initiative: +8
Senses: Darkvision 60 feet, Detect Evil, Detect Magic, Low-Light Vision; Perception +9
  Speed: 30 feet, Fly 80 feet (perfect)
Space: 2-1/2 feet
 

Defense

Armor Class: 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
Hit Points: 19 (3d10+3)
Saving Throws: Fort +2, Ref +7, Will +6
Damage Reduction: 5/evil
Immunity: electricity, petrification
Energy Resistance: cold 10, fire 10
 

Offense

Melee: slam +2 (1d2-3)
Reach: 0 feet
  Special Attacks: starlight blast
  Spell-Like Abilities (CL 3rd; Concentration +8):

Statistics

StrDexConIntWisCha
5 (-3) 19 (+4) 12 (+1) 14 (+2) 17 (+3) 20 (+5)
Base Attack Bonus: +3
CMB +5
CMD 12
  Feats: Agile Maneuvers, Improved Initiative
  Skills: Acrobatics +10, Bluff +11, Diplomacy +11, Fly +16, Knowledge (any one) +8, Perception +9, Perform (any one) +11, Spellcraft +5, Stealth +18
  Languages: Celestial, Draconic, Infernal; truespeech
  Special Qualities: traveler's friend

 

Special Abilities

Starlight Blast (Su)

As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.

Traveler's Friend (Su)

The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien's performance- doing so removes the effects of exhaustion and fatigue from the listener.
 

Ecology

Environment: Any, Elysium
Organization: solitary, band (2-5), or company (6-24)
Treasure: none

  Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food.
  Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic. Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called "glistenwings" by gnomes and half lings, lyrakien are frequently mistaken for fey-while they are generally friendly with true fey, their origin is the plane of Elysium.
  Like other azatas, they grow restless if they stay in one place too long. A chaotic good 7th-level spellcaster can gain a lyrakien as a familiar if she has the Improved Familiar feat.

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