Kalavakus

This muscular, violet demon walks upon elephantine feet. Large, razor-sharp horns cover its body.
 

Kalavakus (CR 10)

Medium Outsider (Chaotic, Demon, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +1
Senses: Darkvision 60 feet; Perception +24
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 25, touch 11, flat-footed 24 (+1 Dex, +14 natural)
Hit Points: 125 (10d10+70)
Saving Throws: Fort +10, Ref +8, Will +10
Damage Reduction: 10/good
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 21
 

Offense

Melee: bite +16 (1d6+6), 2 claws +16 (1d8+6), gore +16 (2d6+6)
Reach: 5 feet
  Special Attacks: enslave soul, horns, Powerful Charge (gore, 4d6+12)
  Spell-Like Abilities (CL 12th; Concentration +15):

Statistics

StrDexConIntWisCha
22 (+6) 13 (+1) 24 (+7) 15 (+2) 17 (+3) 16 (+3)
Base Attack Bonus: +10
CMB +16 (+22 Disarm)
CMD 27
  Feats: Powerful Maneuvers, Deft Maneuvers
  Skills: Acrobatics +14, Climb +19, Intimidate +16, Knowledge (planes) +15, Perception +24, Sense Motive +16, Stealth +14, Use Magic Device +16 Languages: Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
 

Special Abilities

Enslave Soul (Su)

A kalavakus can attempt to enslave the soul of any mortal creature within 60 feet as a swift action. The kalavakus must have line of sight to the target. The target can resist this special attack with a DC 18 Will save, but is staggered for 1 round even if the save is successful. If the save is successful, the creature is immune to this ability for 24 hours. If the save is a failure, the target's soul is enslaved-this creature takes a -6 penalty on all attack rolls and saving throws against that kalavakus. If a creature with an enslaved soul is slain by that kalavakus, the soul immediately infuses the demon's body, affecting it with a heal spell (CL 12th). A kalavakus can have only one mortal soul enslaved at a time-if it enslaves a second soul, the first is released. This is a mind-affecting death effect. The save DC is Charisma-based.

Horns (Ex)

The kalavakus's numerous horns can easily catch weapons and yank them away from opponents. The demon gains a +4 racial bonus on all disarm attempts as a result.
 

Ecology

Environment: Any, Abyss
Organization: solitary, pair, or slaver gang (3-6 kalavakuses plus 10-20 slaves)
Treasure: standard

  Known to some as "horned demons," the kalavakus demons are hulking, muscled beasts. They work as slavers on the Abyss, sometimes as harem keepers or captains of the guard for a more powerful demon, and at other times as mercenaries who sell their captured victims for profit to anyone with the funds to pay.
  A kalavakus is 7 feet tall and weighs 450 pounds. They form from the souls of evil mortals who were slavers in their mortal lives.

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