Interplanetary Teleport
Interplanetary Teleport
Conjuration (Teleportation)Level: Cleric*/Oracle * 9, Sorcerer*/Wizard * 9
Components: V
Casting Time: 1 Standard Action
Range: personal and touch
Target: you and touched objects or other touched willing creatures
Duration: instantaneous
Saving Throw: None and Will negates (object)
Spell Resistance: no and yes (object)
This spell instantly transports you to a designated destination, which may be anywhere on your current plane. Interplanar travel is not possible. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three Caster Levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance.
You do not need to have seen your destination, though you must have a solid grasp of which world you wish to travel to ("the third planet from the sun" is an acceptable destination, but "a habitable world near that bright star" is not). If you have a specific location on a planet in mind, you arrive there without a chance of failure; otherwise you arrive at a location that would not immediately be life-threatening.
If no such safe landing zone exists on the world, such as someone attempting to travel into the sun without the proper precautions in place, the spell simply fails.