Infuse Decay

Infuse Decay

Necromancy [evil]
Level: Artificer* 4, Sorcerer*/Wizard * 4, Warlock* 4
Components: V, S, F (a set of fine mortician's tools worth 100 gp)
Casting Time: 10 minutes
Range: touch
Area: corporeal undead touched; see text
Duration: permanent until discharged (D)
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
  You transfer some of your currently prepared spells, and the ability to cast them, to another corporeal undead creature. Only touch spells can be transferred. The number and level of spells that the subject can be granted depends on its Hit Dice; even multiple castings of this spell can't exceed this limit.
 
Hit Dice of UndeadTouch Spells imbued
5 or lowerOne 1st-level spell
6-10One or two 1st-level spells
11 or higherOne or two 1st-level spells and one 2nd-level spell
The transferred spell's variable characteristics (range, duration, area, and the like) function according to your level, not the level of the recipient.
  Once you cast infuse decay, you can't prepare a new 4th-level spell to replace it until the recipient uses the imbued spells or is slain, or until you dismiss the infuse decay spell. In the meantime, you remain responsible to your deity or your principles for the use to which the spell is put. If the number of 4th-level spells you can cast decreases, and that number drops below your current number of infuse decay spells, the more recently cast infuse spells are dispelled.
  The infused spell is automatically triggered the next time the undead creature makes a successful Touch Attack or attack with a Natural Weapon. An intelligent undead can choose not to trigger the spell on a hit. Only one infused spell can be triggered per attack.
  An intelligent undead can choose which spell to trigger if it has more than one infused spell. A non-intelligent undead triggers a random spell when it hits with a Natural Weapon. Only one spell can be triggered per round, regardless of the number of attacks the undead makes.

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