Inflict Moderate Wounds
Inflict Moderate Wounds
NecromancyLevel: Antipaladin 3, Artificer 2, Cleric/Oracle 2, Inquisitor 2, Shaman 2, Warlock 2
Components: V, S
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: instantaneous
Saving Throw: Will half
Spell Resistance: yes
When laying your hand upon a creature, you channel negative energy that deals 2d8 points of damage + 1 point per Caster Level (maximum +10).
Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.