Inflict Critical Wounds
Inflict Critical Wounds
NecromancyLevel: Artificer 4, Cleric/Oracle 4, Inquisitor 4, Shaman 4, Warlock 5
Components: V, S
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: instantaneous
Saving Throw: Will half
Spell Resistance: yes
When laying your hand upon a creature, you channel negative energy that deals 4d8 points of damage + 1 point per Caster Level (maximum +20).
Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.