Imentesh
This serpentine creature has the lower body of a snake, a humanoid torso, and a bird-like head and claws.
Imentesh (CR 10)
Large Outsider (Chaotic, Extraplanar, Protean, Shapechanger)Alignment: Chaotic Neutral
Initiative: +7
Senses: Blindsense 30 feet, Darkvision 60 feet; Perception +20
Speed: 30 feet, Fly 30 feet (perfect), Swim 30 feet
Space: 10 feet
Defense
Armor Class: 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, -1 size)Hit Points: 123 (13d10+52) Fast Healing 5
Saving Throws: Fort +12, Ref +7, Will +14
Amorphous anatomy, Freedom of Movement
Damage Reduction: 10/lawful
Immunity: acid, polymorph
Energy Resistance: electricity 10, sonic 10
Spell Resistance: 21
Offense
Melee: bite +19 (2d6+7), 2 claws +19 (1d8+7), tail +17 (1d8+3 plus Grab)Reach: 10 feet
Special Attacks: Constrict (1d8+7), inflict warpwave, sneak attack +4d6
Spell-Like Abilities (CL 10th; Concentration +15):
- Constant- Detect Law, Tongues
- At Will- Dimension Door (self plus 50 lbs. of objects only), Make Whole, Major Creation, Shatter (DC 17), Shrink Item
- 3/day- Chaos Hammer (DC 19), Dispel Magic, Slow (DC 18)
- 1/day- Break Enchantment, Dispel Law (DC 20), Haste, Polymorph Any Object (DC 23)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
24 (+7) | 17 (+3) | 18 (+4) | 23 (+6) | 18 (+4) | 21 (+5) |
CMB +21 (+25 Grapple)
CMD 34 (can't be tripped)
Feats: Combat Reflexes, Deft Maneuvers, Improved Initiative, Iron Will, Multiattack, Persuasive
Skills: Acrobatics +19, Bluff +21, Diplomacy +25, Disable Device +16, Fly +9, Intimidate +25, Knowledge (arcana) +22, Knowledge (planes) +22, Knowledge (any two) +19, Perception +20, Sense Motive +20, Stealth +15, Swim +15
Languages: Abyssal, Protean; tongues
Special Qualities: Change Shape (greater polymorph)
Special Abilities
Inflict Warpwave (Su)
As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave's effects with a DC 20 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See page 213 for a list of possible effects caused by a warpwave. The save DC is Constitution-based.Ecology
Environment: Any, LimboOrganization: solitary, pair, or envoy (3-10)
Treasure: standard
Missionaries of chaos and heralds of reality's eventual unraveling, imenteshes are the proteans most likely to be encountered outside of Limbo. Despite their sometimes loquacious and courtly manner, imenteshes' entropic agenda is ever at the front of their minds, and this inherent madness is evident in the soft, telepathic susurrus that constantly surrounds them, threatening to warp the minds of the weak-willed.
An imentesh is 15 feet long and weighs 1,200 pounds.